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Uploaded
Jan 31, 2010 | 10:35 PM EST

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Author Comments

"Hardest fcuking ice game ever" - Jeffrey Skitch
"It made my hand cramp on level 15" - Thomas Thibault
"Why the f*** is there a camera guy?! He's so f*ing useless!" - Ivaylo Sarbinski

After watching bytejacker I realized my hate for ice levels. This is a parody platform game where every level is an ice level. It's challenging as hell but it's possible to beat it completely. Shout outs to Bytejacker and Edmund McMillen, for letting me love to hate challenging video games (aka Voltorometer and Meatboy)

This game was created in only 48 HOURS for the GLOBAL GAME JAM.

Enjoy
-Coolio

PS. IT'S SUPPOSED TO BE THIS CHALLENGING :D
PPS. IF YOU GET THROUGH IT WITHOUT CRYING AT LEAST ONCE YOU WIN A COOKIE.

Reviews


TechnoSwordTechnoSword

Rated 4.5 / 5 stars June 7, 2010

Win

Where's my cookie.


People find this review helpful!

CsonnsCsonns

Rated 3.5 / 5 stars May 23, 2010

Alright..

Good game, good idea, nice layout.

Biggest fault - Recognition wall jumping.

Up to level 17.. cbf anymore. << Level 17 is fine, just that I cbf.
LEVEL 14 NEEDS TO BE FIXED.
It's just much too difficult with the retarded way that it's been set out.
Because the boxes shake when you touch them to disappear, the recognition of 'wall' moves with the shaking. So you could hit the 'roof' or not even be recognised as touching the wall. It's absolutely awful, and the only way I got through it was mashing.

This, and the fact that there's the SLIGHTEST issue with lagg. And you can't change the quality..
Do something about it.

4/5 7/10.


People find this review helpful!

happyjphappyjp

Rated 1 / 5 stars May 20, 2010

good yet bad

very annoying on LEVEL #3



HurrleyHurrley

Rated 3 / 5 stars May 12, 2010

Naw

Hm, bad walljump conversion + very walljump-intense levels = probably not the best idea.


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SarlakSarlak

Rated 4 / 5 stars May 10, 2010

I officially now hate ice levels.

Flip if this was my life and this is what i had to go through just to get to work then screw dat i would quit.
one annoying thing was when a row of slippery blocks stops you in midjump and then you fall onto a spike.
I'm ranking this by how good your game was vs time spent making it.
In 48 hours a good game was made.
8/10 4/5