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This is my first Flash game, and there's no denying that it was inspired by one of my earlier 8 bit efforts, Shadowfire, released for the Speccy and C64 way back when.
As a labour of love, (it took ages to develop), it's not exactly an ideal Flash game - it takes too long to get into and won't be what everyone is looking for. But for those that persevere, get to know their team members and use the Save option, I promise it will be fun.
Mouse tips are available for all icons, and a short Tutorial is provided.
As game completion could take some time a Save and Load function is available.
The player can select any surviving team member at any time either to monitor their progress and/or issue a new order.
Issuing orders is simple.
First select a squad member by clicking on one of the character icons. (Top left)
To order your squad member to move, click on an adjacent location on the map screen. The speed at which they move is proportional to the characters Agility. (top bar)
Some doors are locked. The locks can be shot or picked, but key passes are best!
To pick up an object click and drag the icon from the 'floor', (bottom left), to the inventory area, (top central). Reverse this process to drop an object.
To select a different current weapon, drag the preferred weapon icon over the current weapon slot, (right of the bars).
To activate an item, Click and drag the activation button to the item you wish to activate.
Your squad will automatically return fire on all hostile characters.
Effectiveness is dependent on the power of the characters current weapon.
When a squad member's strength, (middle bar), falls too low the character will attempt to retreat. You can also order a retreat, (green icon), or forbid one, (red icon).
A character dies when their strength falls to zero. Any carried objects are then automatically dropped.
Once removed from combat, strength slowly recovers at a rate dependent on their stamina, (bottom bar).
Pause and Game Menu:
Activating the pause icon 'pauses' the game, and gives access to the Game Menu that holds the important Save, Load, and New Game functions.
If you've read this far...thanks and well done :-)