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rated 3.26 / 5 stars
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Action - Platformer - Hop and Bop

Credits & Info

Jan 28, 2010 | 9:25 PM EST

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Author Comments

Tamus, a nice little dragon, with a blue little belly has been called by all the people on moonyland, and he must rescue the most important thing for the people of moonyland, the moon. Help Tamus to get the moon back...



Rated 4 / 5 stars

This was decent, but not as good as the last one. It's nice to see these graphics again. I wish there was more originality. It's pretty obvious those enemies are the same as thwomps. When you get underground, it doesn't seem as original. Then again, it is harder, which is nice.

It's a pretty funny name. I wish it was illuminated by the moonlight. I mean, I know you did that with the Sun in the previous game, but you could have done some variant with it. I thought it would be like that when the box showed up. It's still certainly playable.


Rated 2 / 5 stars

I like the cartoonish look... but why make the dragon look so different then the rest of the game? everything seems flat and 2d but the dragon looks like some 3d-render thingy.
- More consistency in the design would help alot.
- Hitboxes are vague. Some shots went through the dragon and did nothing, some didnt touch the dragon and killed it.
- In the underground-level it looks like he is hovering above the ground.


Rated 2.5 / 5 stars

One glaring issue

If you choose the wrong door, you have to start all over. The game is short enough that this is not that big a deal, but the fact that being able to finish the game boils down, in essence, to Blackjack, is costing points.


Rated 3.5 / 5 stars

Col Chuckle out loud

I liked how you made it so Cartoony and childish!

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Rated 3 / 5 stars

Nice game, but lacks instructions and proofreading

First of all, you don't seem to be a native English speaker (forgive me for the assumption if you are in fact one), so I think the presentation could be much improved if you had a native English speaker proofread all the text.

Also, the game in its present form lacks instructions; for example, during the scene in between levels 3 and 4, it was initially unclear to me what to do, as no instructions were available as to the controls of the game or for the level.

The best thing to do, I think, is for you to put in all the text in your native language first, and then try to find someone to translate it. That way, at least the necessary instructions are there and some people will understand it.

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