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Help Mbot handle his business .
M= Mutes music
R= restarts level
Q= Toggles Quality
The OmegaBlast on the final boss does more damage now.
Fill up your combo meter on the lower right to add more firepower.
Keep the enemies from hitting the ground to keep the combo going.
When you have upgraded 4 Times your combo meter will start to spark up... look for the "Press Z" Icon to upgrade into K9 mode
and become invincible for a short time.
Its a small game but uses almost 100% rastered art, hence the filesize.
wont happen again I promise!
Leaderboards will be coming very soon.
BigThanks to BeAtBrEaKeR187 for all the crazy music, and EliteFerrex for the 8Bit Loop
I also recommend using joy2key and a controller if you use the keyboard option
I found the game had a great potential, inspiring artwork, however, gameplay was iffy on a few points. Pyroshifter has brought up some key areas for improvement. One of, and probably the most interesting aspect that keeps people interested in the game are the upgrades. In this game, however, they are very time consuming to get, and frustrating at times when you lose a combo because some obstacle blocked a shot. With such a difficult method to receive a chance to see a brilliant and awesome transformation of the armgun, not to mention the epic improvement of the sound, damage, and control of the gunshot, it is exceedingly disappointing to have all the time and specific effort spent vanish due to circumstances that are very close to beyond your control.
I can understand that practice will improve one's methods, but with an impact of frustration making their efforts seem futile, most (as Pyro did) would sooner exit than try again. The frustration makes it seem more like a chore, not a thrilling game.
I love the idea of the extended red arrow line to show where the path lies ahead, it's helpful, and as far as my experience extends, hasn't been seen in many other games similar to this. Still a tad confusing where it's difficult at times to see what paths the enemy's projectiles lie on.
The music is perfect, the color scheme amazing, art and object reaction pretty much flawless (except for after breaking through the wall, wasn't always positive if I'd missed the hole or not.)
A tip for players, don't use the mouse unless you have a very steady hand. When rapidly trying to change the path, the mouse will likely extend down to a link just below the playing field, and if you are shooting, here comes a new tab, and thus, probably a loss of your upgrades, and your combo points.
Pryroshits is wrong about the upgrades, when you are at level 3 and get hit you get bumped down to level 2, then 1.
The 4th upgrade (K9 mode) you actually never loose,it stays till you use it
the graphics and the exictement of the game blew me out of my chair that game was wicked dude!!
OH MY GOD.
This is awesome.
not realy good
on overoll, this is a realy good game, but theres somethings that realy make the game badder... the movment is pretty hard to control and see where you go, like in the minefield... i always hit the mines cus i can barley see where im going... and another thing. when you get hit you lose ALL the upgrades... you should have made it that when you get hit you lose like only one upgrade and such... for example, i had some neat 4th upgrade, accidently hit the wall, BOOM no upgrades... i instantly exited the game.
This game is badass
This is the best in-house Newgrounds game to date. Excellent artwork. The transformation sequence is simply awesome too. Outstanding job.
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