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Help Mbot handle his business .
M= Mutes music
R= restarts level
Q= Toggles Quality
The OmegaBlast on the final boss does more damage now.
Fill up your combo meter on the lower right to add more firepower.
Keep the enemies from hitting the ground to keep the combo going.
When you have upgraded 4 Times your combo meter will start to spark up... look for the "Press Z" Icon to upgrade into K9 mode
and become invincible for a short time.
Its a small game but uses almost 100% rastered art, hence the filesize.
wont happen again I promise!
Leaderboards will be coming very soon.
BigThanks to BeAtBrEaKeR187 for all the crazy music, and EliteFerrex for the 8Bit Loop
I also recommend using joy2key and a controller if you use the keyboard option
Just a good game
Great graphics and animations, a little dose of humor, but the enormous size doesn't justify a very simple (but fun) gameplay.
Holy crap O_O At first I thought my PC was lagging again,but now I see...wait WHAT??? 35MB??? Really? So much? Wow! The game is stunning! It just makes fun to hear the sound of collecting these power ups and it's simply a fun game ^_^ After Pink Knight you made another great game! Keep up the good work,you surely are exceptional good flash artists!
HOW DO U START...........
lol, hit the play button on the right
cool game best is 3K9 mod 8-)
I found the game had a great potential, inspiring artwork, however, gameplay was iffy on a few points. Pyroshifter has brought up some key areas for improvement. One of, and probably the most interesting aspect that keeps people interested in the game are the upgrades. In this game, however, they are very time consuming to get, and frustrating at times when you lose a combo because some obstacle blocked a shot. With such a difficult method to receive a chance to see a brilliant and awesome transformation of the armgun, not to mention the epic improvement of the sound, damage, and control of the gunshot, it is exceedingly disappointing to have all the time and specific effort spent vanish due to circumstances that are very close to beyond your control.
I can understand that practice will improve one's methods, but with an impact of frustration making their efforts seem futile, most (as Pyro did) would sooner exit than try again. The frustration makes it seem more like a chore, not a thrilling game.
I love the idea of the extended red arrow line to show where the path lies ahead, it's helpful, and as far as my experience extends, hasn't been seen in many other games similar to this. Still a tad confusing where it's difficult at times to see what paths the enemy's projectiles lie on.
The music is perfect, the color scheme amazing, art and object reaction pretty much flawless (except for after breaking through the wall, wasn't always positive if I'd missed the hole or not.)
A tip for players, don't use the mouse unless you have a very steady hand. When rapidly trying to change the path, the mouse will likely extend down to a link just below the playing field, and if you are shooting, here comes a new tab, and thus, probably a loss of your upgrades, and your combo points.
Pryroshits is wrong about the upgrades, when you are at level 3 and get hit you get bumped down to level 2, then 1.
The 4th upgrade (K9 mode) you actually never loose,it stays till you use it
Shoot swords, teleport and don't mess with the turtles
Join Marko Sharko on his first detective case!
Jump through a bustling cat city collecting fish for points.
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