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Uploaded
Jan 23, 2010 | 8:18 PM EST
  • Daily 2nd Place January 24, 2010

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Author Comments

This is a game about one tiny creature that lives underground in his unknown world. He lives there his all life, but he never tries to travel through his world because of danger. His world is full of dangerous traps and puzzles, so to travel he needs to pass through all of the obstacles.

One day he realizes that he is the loneliest thing in a whole world. He has no one to talk to, no one to play with or solve problems. So he decides to risk his life and travel until he will find someone like him.

The game is full of interesting puzzles. They are not too hard if you will try enough. There is a walkthrough if you need help.
Good Luck!

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Why you people are so rude?
This is not a game of a big company, it hasn't been sponsored and it even doesn't contain any advertisements. This is just an author's work.
Most of you can't even make something decent, but you have so much anger in your comments.
It is disappointing. I don't even think I want to make games anymore.
Thank you.

Reviews


PrimalmoonPrimalmoon

Rated 3.5 / 5 stars

Feels contrived

I get the feeling that the puzzles are contrived just because I am always restricted to the exact amount of clones needed to beat the level. There is no room for error or the fun of thinking up different solutions for most of the levels (well, except for the first level that had a moving platform... you can glitch yourself through a wall because of it, which produces a more interesting solution).

As another said, some of the elements are introduced a bit quickly (standing on your clones, walls that you can go through that they cannot, etc.). These perhaps seem obvious to anyone that has played Company of Myself, but that is not an assumption you should be making about the players, especially if you don't want everyone comparing the two games.

Bugs:

Any time a clone hits me, I am unable to move in the direction it hit me from until I move in the opposite direction for a while.

Teleporters seem quirky on when they will teleport you. I believe it has to do with preventing the character from being stuck in a loop of teleportation, but it made the first teleporter level much harder because I could not trust the teleporter to work before the gravity switched (which caused instant death in that level because you fall through the ceiling... so that's another bug).

There are a few times where the clone will not appear when I am jumping and pressing the spacebar. The conditions for this seem inconsistent so I don't have a guess as to why.

Additionally, creating a clone while jumping towards a ceiling that is just above you will make it do some weird warping. Sometimes directly into the goal, which is convenient.


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kornistastykornistasty

Rated 0.5 / 5 stars

This is basically "The Company of Myself"

You basically took that idea of some thing that's lonely looking for companionship by solving puzzles using clones and added an anti gravity thing and bad controls.



ericklebleuericklebleu

Rated 1 / 5 stars

Bad clone of "The company of myself"

Really? You know, it's not an innovative concept anymore if it's been innovated once before, even the storyline is a clone. The only thing thats not a clone is obviously the coding, because of it's bugs. Next time you should test drive your games many times weeks in advance, instead of spending your time making a walkthrough. I don't mean to sound like an asshole, but JFC.


People find this review helpful!

vampyritavampyrita

Rated 2.5 / 5 stars

use boxmen

reminds me of Use Boxmen with a Company of Myself theme.

it's extremely ehh, sorry. really glitchy, not much fun. I did like the gravity switch...when it worked.


People find this review helpful!

gabrielwuzheregabrielwuzhere

Rated 0.5 / 5 stars

Needs improvement

There are to many glitches and bugs in this game and you copied almost everything from the company of myself. Next time, fix all of the bugs and make everything original before you publish a game. The 1 is for the little effort though, keep trying.