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Mob Matter

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Author Comments

Mob Matter is a top-down defense game that utilizes a unique color system to add strategy to the classic defense game. Learning how colors and enemies work will help you heal your base while under attack.

Quick Tips:

-- You can heal your base if the color's match.

-- Enemies get stronger when there are more of them present. Enemies also heal more when there are more of them.

-- Your laser can defeat any color enemy.

Graphics and sound by Jeremy Vincent (Zeais)
Programming by Mark Zepeda (69Corvette)

Have fun!

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Simple but complicated. Genius.

Well it was pretty good, took me a while to get used to the game mechanics but after that, well actually, to tell you the truth I still sucked balls! xD

It kinda started off too fast, or fast-paced, which made me "get used" to it slower.
I think a tutorial stage would have been nice, but other then that, it was a good game. :D

I loved the colour-based idea, it looked great and played well. It adds a unique perspective of the game, such as the idea of "friend or foe?" which twists your mind and keeps you alert every second of the game.

I also enjoyed the simplicity of just using the mouse. Simple but complicated. Genius.

Overall, this game intrigued me, but only to some extent. Maybe at around 30 tries this game lost its shine. The concept was great, but confusing, and maybe with some more ideas, it will lead onto a far more superior, frontpage-worthy game! :)

7/10, 4/5.

Needs alot of improvement

You have a good idea, but it still has alot of room for work. Im not looking so much for upgrades, but a slow starting point to get accustomed to the game. Also, consider doing more with the laser system, it feels sloppy.

yawn

basic idea, but boring
no upgrades too :(
0/5 and 1/10 sorry!

69corvette responds:

0/5 because I didn't implement a feature that has no relevance to the mechanics of the game?

amazing!

it has a really polished feel, and is really addictive.

Credits & Info

Views
4,280
Faves:
2
Votes
4
Score
3.00 / 5.00

Uploaded
Jan 18, 2010
8:14 PM EST