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Credits & Info

Jan 18, 2010 | 11:42 AM EST
  • Daily 2nd Place January 19, 2010

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Author Comments

Take to the air in the meanest Helicopter brawl around. Deliver your own patented brand of Justice to the criminals who have invaded the skies of your fair city. Well. Not on your watch. You are the best of the best, the bravest of the brave, you are a HeliCop. DO YOUR DUTY.

Featuring the wicked soundtrack and graphics courtesy of Chris O'Neill (http://oney.newgrounds.c om/)



Rated 3.5 / 5 stars

Good graphics, overall too easy

I found the game to be relatively enjoyable with good graphics and great motion when moving that really helped to make the gameplay look very visually solid. Upgrades were fun, although you only really needed to invest in rockets or flamethrowers to simply blow through everything - leading to the problem I have with this game:

Too easy. Absolutely easy, as in, you could just start getting lazy and mucking around, and succeed easily. Progress was pretty much guaranteed past the first death, as you're able to increase your health exponentially just off the first upgrade wave. Basically, no challenge removed a lot of the fun from the game for me. It could have benefited from having difficulty levels of some kind, so that progressing at least required some effort if you wanted it to.

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Rated 5 / 5 stars


Possibly one of the best upgrade systems I've ever seen. You collect money then upgrade when you die. I love that you don't need to reach a checkpoint to save your money. Also, I liked the Mission Objective messages. Oh, and the gameplay was fun too.

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Rated 5 / 5 stars

Clearly fantastic

The ending is hilarious. Loved the way music wasn't too epic. Also the upgrade system was sweet, esp EMP. I think that the boss could have had a second stage, though. Pretty awesome nonetheless.


Rated 3 / 5 stars


confusing. needs a story


Rated 4.5 / 5 stars


It feels as though there was a bit of missed potential here, make no mistake what's there is good, but it feels a bit rushed. There was also a noticeable disconnect between the programmer and the artist.