Avoid all the boxes. If you hit 4 boxes, you lose. This is my second game. I made this in about 3 days. Everything is render pixel by pixel.
I think I will make some other game in vector graphic like that.
(sorry if I made some mistake in english, I speak french and I'm not good in english ^^', Google translator was very helpful :P)
Edit: I haven't read the reviews but I am convinced some of them speak about the fact that theres is too much ads. In fact, this game is also a test to see if the Click-away ads of MochiAds are good. I want to use them in a bigger game(an RPG) which I already started. I want to be able to control more the way the ads show up in the game and I wanted to see if the views actually increase(and it is, I get 2 times more impression of the ads.. but I get also 4 times less CPM and 4 times more skipped ads..) But it seem good... I only want to show the ad during the loading of the map(it can be long, it makes one big bitmap for each layers... when the map is 100x100 tiles ^^' it can take some seconds) and on the menu.
In this way, you won't be forced to wait longer because of the ads.