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Jan 6, 2010 | 1:59 PM EST

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  • flixel
    flixel A collection of games made with the flixel framework!

Author Comments

FlxAdventure is a super-simple Adventure RPG coded with Flixel for the TIGSource Assemblee: Part 2 ( http://forums.tigsource.c om/index.php?topic=9600.0 )

A small town has suddenly been overrun with monsters! Fight your way through their ranks and delve deep into their lair to put a stop to their nefarious dealings.

Controls: Arrow Keys!

In combat:
Up = Normal Attack - Does normal Attack and Defense.
Left = Defensive Block - Does No Attack, but 2x Defense with small chance to heal 1 HP.
Right = Reckless Strike - 2x Attack but no Defense
Down = Attempt to Flee - No Attack and No Defense, but if it succeeds, you can escape the combat.

Hearts = +1 Max HP
Swords = +1 Strength
Shields = +1 Defense

Keys are dropped by enemies and unlock all the matching doors on that level.

Pick up apples and meat to heal, coins to spend at the shop (or to offer the Gods for Ressurection).
Collect gems to earn special magic armor.

Enjoy!

Reviews


AndyEvansAndyEvans

Rated 4.5 / 5 stars January 17, 2014

needs saving data and music.
like it



gamezattackzgamezattackz

Rated 4.5 / 5 stars December 15, 2013

Extremely fun and addicting, all it needs is a little music!



UltimateKingofEvilUltimateKingofEvil

Rated 4 / 5 stars July 30, 2013

A very decent game, but it has some concerning flaws you may want to address should you make a second one of these:
1. No Sound at all, no offense but no sound = problems
2. No save system for continues, the game is almost impossible to get through in one sitting, NO SAVE POINTS?! GAH!
3. Level up limitations and weak bosses, I used a reckless strike on the final boss, ONE HIT K.O. The bosses should probably have more health than the regular monsters
4. No Achievements?! It's good if your bored, but no points earned? Uh-oh.
But other than those little problems, it's actually a pretty darn good game.
I hope to see this critique taken into consideration should you decide to make a second chapter of this series(?)
-UltimateKingofEvil



LinkinAnnewwLinkinAnneww

Rated 5 / 5 stars July 15, 2013

Great game, I was sorry when it ended...there should be more clarification to what "leveling" does aside from changing your color scheme, since it seems to do nothing for your stats.

What does "function Function() [ ] Deaths" mean?



IstentelenIstentelen

Rated 2.5 / 5 stars July 18, 2012

I understand that the key in this games design was simplicity but I still think it's more simple then it should be. It should at least have a save feature, becouse it's very long to play trough in one sit!
Also I think it's way too easy. (And I rarely complain about easy difficoulty, I hate hard games!) There is no chellenge, every monster falls easily, even the bosses (in fact they die easyer than normal monsters!) you rarely get hit at all and there are plenty of healing items anyway.
In all this simplicity the battles are still too complex: the fights could be automated becouse you only need to use the normal attack, the rest are useless. The 'reckless strike' is not only useless, it's also dangerous becouse with that it's almost garanteed that you get hit.
It's not explained what the unlockable armores do if they do anything at all. However even if they are just eye candies there either should be more of them or the diamonds should be more scarce becouse I unlocked the first two right on the first level and the last one on the second level and then the lots of diamonds I found were useless.


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