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Uploaded
Jan 6, 2010 | 1:59 PM EST

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  • flixel
    flixel A collection of games made with the flixel framework!

Author Comments

FlxAdventure is a super-simple Adventure RPG coded with Flixel for the TIGSource Assemblee: Part 2 ( http://forums.tigsource.c om/index.php?topic=9600.0 )

A small town has suddenly been overrun with monsters! Fight your way through their ranks and delve deep into their lair to put a stop to their nefarious dealings.

Controls: Arrow Keys!

In combat:
Up = Normal Attack - Does normal Attack and Defense.
Left = Defensive Block - Does No Attack, but 2x Defense with small chance to heal 1 HP.
Right = Reckless Strike - 2x Attack but no Defense
Down = Attempt to Flee - No Attack and No Defense, but if it succeeds, you can escape the combat.

Hearts = +1 Max HP
Swords = +1 Strength
Shields = +1 Defense

Keys are dropped by enemies and unlock all the matching doors on that level.

Pick up apples and meat to heal, coins to spend at the shop (or to offer the Gods for Ressurection).
Collect gems to earn special magic armor.

Enjoy!

Reviews


DeridereDeridere

Rated 0.5 / 5 stars November 22, 2010

Stolen Sprites.

Most of the sprites used for this game are taken from another game. On top of that, the gameplay is boring and tedious. Add some kind of music and use YOUR OWN sprites.


SeiferTim2 responds:

None of the art is 'stolen' the other games obtained their sprites from the same source I did: part of a contest on TIGSource.


ilkpi3ilkpi3

Rated 0 / 5 stars October 19, 2010

Okay.

Boring...



PizzicatoPizzicato

Rated 4.5 / 5 stars September 28, 2010

you win?

nice game but.. you win seriously 1 hour beating random monsters and no ending ._.


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SholmSholm

Rated 0.5 / 5 stars September 19, 2010

It was like playing a bad Atari era adventure game

There was no music and no explanation on how the battle system worked. Not that you needed it though, because there were so many attack and defense up items that you could defeat a "boss" in a single hit. Yet at the same time you would be sloshing your way through a sea of regular enemies that still took at least 3 hits to kill. This game was tedium.

But I give credit for trying.



WolfzoonWolfzoon

Rated 4 / 5 stars August 19, 2010

Bugzor!

I has a bug-ish. I don't really know how the editor works but:
In level 3, the water isn't solid, you can walk right through into nothingness.
Too easy, but nostalgic, music'd have been nice.


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