Be a Supporter!

Paradox Embrace

rated 4.29 / 5 stars
Share Links:
Action - Platformer - Puzzle

Credits & Info

Jan 6, 2010 | 9:54 AM EST

If you liked this, check these out!

Plenty more like this here!


Log in to save your medals! Don't have an account? Create one for free!

Bridging the Gap 5 Points Pass level 1
Withered Away 5 Points Succumb to the clutches of death
Logically Delicious 25 Points Pass level 6
Master of Mysteries 25 Points Pass level 9
Naturally Talented 25 Points Pass levels 1-3
Undeterred 25 Points Pass any level other than 7 without getting hurt
Demon Dodger 50 Points Pass level 7 without getting hurt
Spacetime Traveler 50 Points Pass levels 6-9 with a combined time under 20 minutes
Speedy Runner 50 Points Pass levels 1-5 with a combined time under 20 minutes
Embracer of Paradoxes 100 Points Pass all levels with a combined time under 19 minutes

Author Comments

Here's our Power of Three 2009 submission. Get ready to earn yourself some medals!

Master the worlds of Nature, Technology and the Supernatural and discover the meaning of the Paradox in this huge puzzle platformer. Watch out for roaming demons and mech bugs while you navigate the dynamic levels and uncover the purpose of the mysterious Changers. Try to figure out why things are never quite what you remember them being and use this knowledge to make your way through the world and confront the shadowy figure that keeps you from unlocking your full potential. Sponsored by and created by, and

Arrows or WASD to move, Up/W to jump, Down/S to use Changers or lower the camera. Avoid running into enemies or falling into bottomless pits. Find the trophy in each level to advance to the next. Wait a moment next to keys, doors or bridges for a hint on how to proceed. Ghosted keys cannot be picked up until you use the required Changer. Try completing levels faster for special medals. Getting hurt adds 10 seconds to the clock so watch out!

- The game is very tall, so press F11 to make your browser full-screen if the top or bottom is cutoff for you.
- The game's dynamic platforming engine may require you to lower the quality setting to improve performance on slower computers. Press the Q in the lower left corner to toggle between high, medium and low quality.
- Most earned medals will appear once you return to the map.
- Your progress will be saved in a Flash cookie so you can return to the site where you played the game before and pick up where you left off.

- 1/25/10 - There seems to be a problem with FireFox crashing with the latest version, though it works fine on IE. I'm looking into the problem and will release an update as soon as it's fixed.
- 1/8/10 - Version 1.41 fixes a problem that prevented players without a soundcard from being able to get passed the instructions or intro screens. Thanks goes to VengfuL for taking a couple hours out of his day to help me track this one down! Couldn't have done it without you! FYI to Flash developers, returns null if there's no sound card. :)
- 1/7/10 - Version 1.32 is live and should fix the following: Intermittently the player will fall through the floor on some computers but not others.



Rated 3 / 5 stars

is there any back story?

i'd really like to know

People find this review helpful!


Rated 3 / 5 stars

Good time Killer

I kinda like it. It reminds me a lot of Braid. The music gets annoying after awhile, though. All-in-all, it's a pretty average-to-good game.


Rated 3 / 5 stars


not bad idea for the storyline,its just that i dont like timed puzzles(dont get me wrong,i kinda like puzzles and timed games when separated) but theres nothing to do bout it so...
by the way one thing that bugs me is the time it usually takes to finish a level,its kinda anoying...
but aside that good game


Rated 3 / 5 stars


The Graphics were good. But the animation was fairly awful. The only part of the hero that is fully animated are his legs. His arms and head just bob up and down. And the level design was poor.

Shame, I've come to expect better from you guys :(

People find this review helpful!
EntropicOrder responds:

What didn't you like about the level design?


Rated 3 / 5 stars


Cool game, neat concept - but I have to ask why we don't get weapons.

A lot of early sidescrolling puzzle games, such as Out of this World or Flashback, had no problem letting you use a weapon, and they were awesome. So why not this one? Seriously, too many Puzzle/Platformer type games these days deny you weapons when there's no in-universe justification for it.

EntropicOrder responds:

"I have tried beating them with sticks, shoving them off into the pits, and even jumping on their heads, but there seems to be no physical way to hurt these creatures. Their howls echo loudly in my skull, leaving me a little less willing to continue on each time. Did that shadowy man sick them on me? Are they like him? What is he even? For now I will just have to avoid them, and see if I can make my way through this strange place."

There's plenty of items and abilities we have in reality that aren't available in any game out there without in-universe justification. I think too many games try to emulate as much of reality as possible and I rather enjoy old school games where you have to play by their rules, not the other way around. That's where my inspiration is from, and in this game I wanted a somewhat casual game of exploration and puzzle solving more than straight action. I understand this isn't for everyone though, and some people just want more action.

I am planning to make a platformer with combat in it in the future though.