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Paradox Embrace

rated 4.29 / 5 stars
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Action - Platformer - Puzzle

Credits & Info

Jan 6, 2010 | 9:54 AM EST

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Bridging the Gap 5 Points Pass level 1
Withered Away 5 Points Succumb to the clutches of death
Logically Delicious 25 Points Pass level 6
Master of Mysteries 25 Points Pass level 9
Naturally Talented 25 Points Pass levels 1-3
Undeterred 25 Points Pass any level other than 7 without getting hurt
Demon Dodger 50 Points Pass level 7 without getting hurt
Spacetime Traveler 50 Points Pass levels 6-9 with a combined time under 20 minutes
Speedy Runner 50 Points Pass levels 1-5 with a combined time under 20 minutes
Embracer of Paradoxes 100 Points Pass all levels with a combined time under 19 minutes

Author Comments

Here's our Power of Three 2009 submission. Get ready to earn yourself some medals!

Master the worlds of Nature, Technology and the Supernatural and discover the meaning of the Paradox in this huge puzzle platformer. Watch out for roaming demons and mech bugs while you navigate the dynamic levels and uncover the purpose of the mysterious Changers. Try to figure out why things are never quite what you remember them being and use this knowledge to make your way through the world and confront the shadowy figure that keeps you from unlocking your full potential. Sponsored by and created by, and

Arrows or WASD to move, Up/W to jump, Down/S to use Changers or lower the camera. Avoid running into enemies or falling into bottomless pits. Find the trophy in each level to advance to the next. Wait a moment next to keys, doors or bridges for a hint on how to proceed. Ghosted keys cannot be picked up until you use the required Changer. Try completing levels faster for special medals. Getting hurt adds 10 seconds to the clock so watch out!

- The game is very tall, so press F11 to make your browser full-screen if the top or bottom is cutoff for you.
- The game's dynamic platforming engine may require you to lower the quality setting to improve performance on slower computers. Press the Q in the lower left corner to toggle between high, medium and low quality.
- Most earned medals will appear once you return to the map.
- Your progress will be saved in a Flash cookie so you can return to the site where you played the game before and pick up where you left off.

- 1/25/10 - There seems to be a problem with FireFox crashing with the latest version, though it works fine on IE. I'm looking into the problem and will release an update as soon as it's fixed.
- 1/8/10 - Version 1.41 fixes a problem that prevented players without a soundcard from being able to get passed the instructions or intro screens. Thanks goes to VengfuL for taking a couple hours out of his day to help me track this one down! Couldn't have done it without you! FYI to Flash developers, returns null if there's no sound card. :)
- 1/7/10 - Version 1.32 is live and should fix the following: Intermittently the player will fall through the floor on some computers but not others.



Rated 4.5 / 5 stars

not my stile

i can see that this game is realy good but unfortuanetly i dont like these kind of games (puzles)

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Rated 4.5 / 5 stars

so hard, but so fun

love the music and the design of the dude, but really hard to beat.

EntropicOrder responds:

Props to Caulder for the music and Zeebarf for Dude (that's pretty much his name cuz it's what we called him too). Glad you enjoyed the challenge!


Rated 4.5 / 5 stars

Nice Game

It really was fun to play. The later levels could have been harder, but well :) who cares. loved the change of music and the style of gameplay as a whole. Never played a similar game. Keep it up!

EntropicOrder responds:

You must be a pretty good gamer because lots of people found the later levels to be pretty challenging. Glad you found it to be unique!


Rated 4.5 / 5 stars


Very nice animation and very nice game 9/10

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EntropicOrder responds:



Rated 4.5 / 5 stars

Very well crafted game

Very enjoyable game, excellent blend of different genres, well worth the time to write a careful review.

- Beautiful art, if a bit redundant. Perhaps a bit more variety in creatures and scenery would have improved the experience greatly.

- Good playability, with some objections (see below). The size and difficulty of the levels are very carefully design so they take enough time to be interesting but not so long that they become boring.

- Great soundtrack, takes long enough to become too repetitive, but in the end it doe, would have been nice a little more variety. I liked especially how the background music crossfades between different styles to suit the art of the different planes, the changes in orchestration work perfectly to set up the desired mood.

Minor criticisms:

- Character control is not very responsive, has a lot of inertia and lacks a clear relationship with the background, so it is sometimes difficult to time jumps without unexpectedly bumping into a roof or a creature. However this happens seldom enough and the very forgiving life recovery system makes up for it.

- In relation with this, but also having to do with the design of a level... at a certain spot, I don't recall exactly in what level, it was very difficult to time a jump. I kept being bumped backwards by a close wall after landing and fell down. To reach again that spot I had to go back to a star changer that was too far behind, it got a bit annoying.

- I didn't realize I had to play the very first level until I finished the last and I missed any kind of ending sequence. At first I didn't consider the beginning spot was a playable level since I could advance to the second one without playing it.

All in all it was a very professional result, I hope you guys can make some good dough out of it, perhaps with a cellphone version.

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EntropicOrder responds:

- I agree it would have been great to fill this thing to the brim with more enemies, more changing elements, etc.
- Happy to hear you liked the level design. They really did take a long time to plan out!
- I'd love to go mobile with this game, but its engine is a bit of a beast and I don't think any cellphone could handle it. :)

Thanks for the thorough response. I'll keep those things in mind for future games.