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Paradox Embrace

rated 4.29 / 5 stars
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Action - Platformer - Puzzle

Credits & Info

Jan 6, 2010 | 9:54 AM EST
  • Daily Feature January 7, 2010

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Bridging the Gap 5 Points Pass level 1
Withered Away 5 Points Succumb to the clutches of death
Logically Delicious 25 Points Pass level 6
Master of Mysteries 25 Points Pass level 9
Naturally Talented 25 Points Pass levels 1-3
Undeterred 25 Points Pass any level other than 7 without getting hurt
Demon Dodger 50 Points Pass level 7 without getting hurt
Spacetime Traveler 50 Points Pass levels 6-9 with a combined time under 20 minutes
Speedy Runner 50 Points Pass levels 1-5 with a combined time under 20 minutes
Embracer of Paradoxes 100 Points Pass all levels with a combined time under 19 minutes

Author Comments

Here's our Power of Three 2009 submission. Get ready to earn yourself some medals!

Master the worlds of Nature, Technology and the Supernatural and discover the meaning of the Paradox in this huge puzzle platformer. Watch out for roaming demons and mech bugs while you navigate the dynamic levels and uncover the purpose of the mysterious Changers. Try to figure out why things are never quite what you remember them being and use this knowledge to make your way through the world and confront the shadowy figure that keeps you from unlocking your full potential. Sponsored by and created by, and

Arrows or WASD to move, Up/W to jump, Down/S to use Changers or lower the camera. Avoid running into enemies or falling into bottomless pits. Find the trophy in each level to advance to the next. Wait a moment next to keys, doors or bridges for a hint on how to proceed. Ghosted keys cannot be picked up until you use the required Changer. Try completing levels faster for special medals. Getting hurt adds 10 seconds to the clock so watch out!

- The game is very tall, so press F11 to make your browser full-screen if the top or bottom is cutoff for you.
- The game's dynamic platforming engine may require you to lower the quality setting to improve performance on slower computers. Press the Q in the lower left corner to toggle between high, medium and low quality.
- Most earned medals will appear once you return to the map.
- Your progress will be saved in a Flash cookie so you can return to the site where you played the game before and pick up where you left off.

- 1/25/10 - There seems to be a problem with FireFox crashing with the latest version, though it works fine on IE. I'm looking into the problem and will release an update as soon as it's fixed.
- 1/8/10 - Version 1.41 fixes a problem that prevented players without a soundcard from being able to get passed the instructions or intro screens. Thanks goes to VengfuL for taking a couple hours out of his day to help me track this one down! Couldn't have done it without you! FYI to Flash developers, returns null if there's no sound card. :)
- 1/7/10 - Version 1.32 is live and should fix the following: Intermittently the player will fall through the floor on some computers but not others.



Rated 3.5 / 5 stars

this guy has personality disorder

The was fine. it was fun for a while, but it became boring. the puzzles are challenging and fun, so if you can change to mood of the story a bit signifigant;y more often, this would be a 10

EntropicOrder responds:

You're right, he does!

I wish he had a lot more time to incorporate more cutscenes and different types of things I had in mind but it was supposed to be a 3 month project that turned into 6 months, so we weren't able to do more.


Rated 3.5 / 5 stars


It's good but not great. The thing that pissed me off was that I randomly kept falling though the floor... Especially when I was trying for the SPEEDY RUNNER! :(
Everything else is pretty good.. Graphics are really nice, controls, not so good.. You can easily fall of a platform even if you are on one side. Really sensitive..

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EntropicOrder responds:

Hmmm, is the falling through the floor problem really that frequent? I'll have to dig into a lot more testing then...

As to controls, one of the trade-offs of a dynamic collision system rather rectangular tile platforms is that the edge of the platform isn't always exactly obvious.


Rated 4.5 / 5 stars

Great Game

This is a really good game.

One bug: I fell through the floor, and was on the wrong side of the level. I fell off the edge and my respawn point was after I had fallen through the floor. Had to restart the level.

People find this review helpful!
EntropicOrder responds:

Sorry to hear you hit a bug. Hopefully I can track it down as it sounds like a couple people have seen it.


Rated 4.5 / 5 stars

this is now my favorite puzzle-platformer

after playing this speechless. the the idea of switching personalities is really cool and the graphics are amazing. but as good as this game is all the levels after level 4 are a bit too long. 5/5 9/10

People find this review helpful!
EntropicOrder responds:

Thanks. FYI almost every level can be beat within 2 minutes though at first they can take a long time. Level 7 really is a bit too long though and could have been split into 2-3 different levels. Appreciate the feedback.


Rated 5 / 5 stars

Great Game!

This is a perfect example of a well constructed platformer/puzzle game. The levels progress quite naturally, each one just a little bit more complex than the last. Thanks for the submission!

I did encounter one glitch on stage 3, where I fell through one of the bridges on the very bottom of the screen when I jumped. I was very near the next platform, so I suspect I fell through the invisible gap between the bridge and the platform.

People find this review helpful!
EntropicOrder responds:

That's a relief, because I actually was worried about the level progression a bit. I tried my best to pace them well enough, but because each level was designed around a theme tied to an specific ordered location on the map I couldn't rearrange them even if I wanted to so it worked out in the end I guess.

I'm not sure about the glitch you found. I thought I had everything fixed up but it sounds like that's not the case. Hopefully it doesn't occur too often because it's really hard to track down problems like that without a debug log so I might not be able to catch that one!