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Jan 6, 2010 | 9:54 AM EST
  • Daily Feature January 7, 2010

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Bridging the Gap 5 Points Pass level 1
Withered Away 5 Points Succumb to the clutches of death
Logically Delicious 25 Points Pass level 6
Master of Mysteries 25 Points Pass level 9
Naturally Talented 25 Points Pass levels 1-3
Undeterred 25 Points Pass any level other than 7 without getting hurt
Demon Dodger 50 Points Pass level 7 without getting hurt
Spacetime Traveler 50 Points Pass levels 6-9 with a combined time under 20 minutes
Speedy Runner 50 Points Pass levels 1-5 with a combined time under 20 minutes
Embracer of Paradoxes 100 Points Pass all levels with a combined time under 19 minutes

Author Comments

Here's our Power of Three 2009 submission. Get ready to earn yourself some medals!

Master the worlds of Nature, Technology and the Supernatural and discover the meaning of the Paradox in this huge puzzle platformer. Watch out for roaming demons and mech bugs while you navigate the dynamic levels and uncover the purpose of the mysterious Changers. Try to figure out why things are never quite what you remember them being and use this knowledge to make your way through the world and confront the shadowy figure that keeps you from unlocking your full potential. Sponsored by and created by, and

Arrows or WASD to move, Up/W to jump, Down/S to use Changers or lower the camera. Avoid running into enemies or falling into bottomless pits. Find the trophy in each level to advance to the next. Wait a moment next to keys, doors or bridges for a hint on how to proceed. Ghosted keys cannot be picked up until you use the required Changer. Try completing levels faster for special medals. Getting hurt adds 10 seconds to the clock so watch out!

- The game is very tall, so press F11 to make your browser full-screen if the top or bottom is cutoff for you.
- The game's dynamic platforming engine may require you to lower the quality setting to improve performance on slower computers. Press the Q in the lower left corner to toggle between high, medium and low quality.
- Most earned medals will appear once you return to the map.
- Your progress will be saved in a Flash cookie so you can return to the site where you played the game before and pick up where you left off.

- 1/25/10 - There seems to be a problem with FireFox crashing with the latest version, though it works fine on IE. I'm looking into the problem and will release an update as soon as it's fixed.
- 1/8/10 - Version 1.41 fixes a problem that prevented players without a soundcard from being able to get passed the instructions or intro screens. Thanks goes to VengfuL for taking a couple hours out of his day to help me track this one down! Couldn't have done it without you! FYI to Flash developers, returns null if there's no sound card. :)
- 1/7/10 - Version 1.32 is live and should fix the following: Intermittently the player will fall through the floor on some computers but not others.



Rated 4.5 / 5 stars


Almost finished my PO3 game and it's got a similar premise, but definitely not the exact same.

The shining part of this is definitely the graphics of the levels. I thought it was pretty neat that you made it so the entire environment changes along with the characters themselves. Different enemies for the different classes and whatnot.

EntropicOrder responds:

Hey man, don't worry about it. I thought Time Fcuk was a very similar concept too but in the end they are very different. I'm sure your level designs and animation style will give it plenty of style and uniqueness.


Rated 3.5 / 5 stars

Good Game

10 for the art
10 for game control
10 for game play
10 for challenge
7 for just throwing the player into the swimming pool without knowing how to swim. I get the game, however, I don't like the idea when you are in new levels, whenever you change dimensions, you fall on a monster and get blammed for damge. That kinda sucks.

Also there is a bridge, made from a skull on the third level, that's solid but acts like it isn't there. Normally, things are faded when you fall through. The skull is solid.

I wish there was a way to kill the critters, then have them respawn at a set amount of time. But hey, the game is as good as it gets. :)

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EntropicOrder responds:

On level 2 you're supposed to be able to change and fall off the bridge and go to the left without getting hurt. I definitely avoided forcing the player to get hurt but you're right that one is a bit hard to anticipate the first time through.

The dog's skeleton isn't something you can walk on. In worlds other than natural he's dead and his skeleton kind of looks like a bridge when he dies over a bridge area but it really isn't a bridge. Sorry about the confusion. :(

If we do a sequel to this I think I'm going to make it so you can fight the critters.


Rated 4.5 / 5 stars

Pretty clever and creative idea

Yeah, I guess the game can be a bit repetetive (not for me, though). However, the idea is really good and the game is pretty fun. You gotta try this game. I really LOVED it.

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EntropicOrder responds:

I was inspired a bit by the game Carnevale on XBox Indie Games, which had a lot of levels using surprisingly few level pieces. I tried to go for that same effect, using little to make a lot. This can come off as repetitive to some but I think I was able to get a lot of variety and challenge throughout the game.


Rated 4 / 5 stars

alrighty then

a little to hard for me but i love the idea but it needs to be eaiser

EntropicOrder responds:

I tried to step up the challenge from my last game Shape Switcher. Check that one out if you like games like this but want something a little easier.


Rated 3 / 5 stars


The Graphics were good. But the animation was fairly awful. The only part of the hero that is fully animated are his legs. His arms and head just bob up and down. And the level design was poor.

Shame, I've come to expect better from you guys :(

People find this review helpful!
EntropicOrder responds:

What didn't you like about the level design?