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Paradox Embrace

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Medals

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Bridging the Gap 5 Points

Pass level 1

Withered Away 5 Points

Succumb to the clutches of death

Logically Delicious 25 Points

Pass level 6

Master of Mysteries 25 Points

Pass level 9

Naturally Talented 25 Points

Pass levels 1-3

Undeterred 25 Points

Pass any level other than 7 without getting hurt

Demon Dodger 50 Points

Pass level 7 without getting hurt

Spacetime Traveler 50 Points

Pass levels 6-9 with a combined time under 20 minutes

Speedy Runner 50 Points

Pass levels 1-5 with a combined time under 20 minutes

Embracer of Paradoxes 100 Points

Pass all levels with a combined time under 19 minutes

Author Comments

Here's our Power of Three 2009 submission. Get ready to earn yourself some medals!

Master the worlds of Nature, Technology and the Supernatural and discover the meaning of the Paradox in this huge puzzle platformer. Watch out for roaming demons and mech bugs while you navigate the dynamic levels and uncover the purpose of the mysterious Changers. Try to figure out why things are never quite what you remember them being and use this knowledge to make your way through the world and confront the shadowy figure that keeps you from unlocking your full potential. Sponsored by Newgrounds.com and created by EntropicOrder.net, Zeebarf.com and Diverge.ws.

INSTRUCTIONS:
Arrows or WASD to move, Up/W to jump, Down/S to use Changers or lower the camera. Avoid running into enemies or falling into bottomless pits. Find the trophy in each level to advance to the next. Wait a moment next to keys, doors or bridges for a hint on how to proceed. Ghosted keys cannot be picked up until you use the required Changer. Try completing levels faster for special medals. Getting hurt adds 10 seconds to the clock so watch out!

TIPS:
- The game is very tall, so press F11 to make your browser full-screen if the top or bottom is cutoff for you.
- The game's dynamic platforming engine may require you to lower the quality setting to improve performance on slower computers. Press the Q in the lower left corner to toggle between high, medium and low quality.
- Most earned medals will appear once you return to the map.
- Your progress will be saved in a Flash cookie so you can return to the site where you played the game before and pick up where you left off.

UPDATES:
- 1/25/10 - There seems to be a problem with FireFox crashing with the latest version, though it works fine on IE. I'm looking into the problem and will release an update as soon as it's fixed.
- 1/8/10 - Version 1.41 fixes a problem that prevented players without a soundcard from being able to get passed the instructions or intro screens. Thanks goes to VengfuL for taking a couple hours out of his day to help me track this one down! Couldn't have done it without you! FYI to Flash developers, Sound.play() returns null if there's no sound card. :)
- 1/7/10 - Version 1.32 is live and should fix the following: Intermittently the player will fall through the floor on some computers but not others.

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Well this was an interesting game and has a nice side scroller about it, art and music is beautiful and go well together really liked the art style here and that music was nice, I think the science world was very nice and unique, A fun game indeed I had some fun here

~X~

Hey guys you need use ruffle emulator the adobe flash player was ended on 2021.

RiftMaster responds:

I'm aware lol. If this doesn't work on Ruffle, download the Newgrounds Player. Which allows you to use the actual Flash player on the desktop. Works flawlessly, just not in the browser. Launches from it though, sort of like Spotify or iTunes.

A nice game the art and music is beautiful and go well together.

The concept of dimension switching is something I love in computer games, but it is something rarely seen. I liked he old Soul Reaver games where you could move between two planes, but this game surpasses even that with three different planes to switch between!

Each of the three worlds are very intresting especially the science world it had best music, fun wind blovers and flying enemies.

The only way it could be better would be if there was some fighting not merely avoiding enemies and an actual boss battle instead of just an animation. If you would make a sequel with these features it would be a perfect game.

Good game, with original enough gameplay. I like to think of them as the "Present" (regular guy), "Past" or "Mystical" (robed guy), and "Future" (science guy). Nice details and fun little game.

There was one problem I confirmed though, and not unique to this game (although it is a game design flaw because it can be corrected on the developer's end). When you make games that have timing-based requirements or achievements, you should never base that on system clock speed, which is exactly what you based it on. In short, those with worse hardware have an unfair disadvantage and those with better hardware, an unfair advantage. If you're having problems obtaining the timing-based medals, lower the quality and see what I mean -- huge drops in level complete times!

With the quality on low, and with much effort I was barely able to squeeze 19:00 on the dot which thankfully awarded that last medal. With a better computer, lower times could easier be achieved. With a worse computer, perhaps at some point it's not even possible.

Either do one of two things with timing
1) Base it on frames rather than system time. This is probably the easiest fix.
2) Adjust accordingly. Start an internal timer, stress the system, stop the timer, compare the time with that expected and, if it's greater, use this as your adjustment to subtract from player time. Not perfect, because greater stress leads to increased time discrepancies and perhaps you adjust too little or too much, but better than relying on raw system clock speed.

Whatever you do, never base timing on system time. Common game programming mistake.

Absolutely lovely, one of the best games I've played recently! I love its original mechanics and the way they were implemented, including the ideas and atmosphere behind it. A full 5/5 with no hesitation.

The way you transition between worlds is very smooth and has an intriguing effect. I especially like how the tone of the music changes while the same song continues to play from the same point! Each style is well captured and in contrast to the others, and gives the overall impression of playing 3 different games at once for the same level.

Credits & Info

Views
434,217
Faves:
1,079
Votes
413
Score
4.27 / 5.00

Uploaded
Jan 6, 2010
9:54 AM EST