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December 18th, I decided I wanted to make a Christmas game. What the heck was I thinking?
Here it is, in it's elfy glory.
I wasn't able to submit before Christmas because of all of those silly family functions we're forced to attend around the Holidays.
Merry belated Christmas everyone! Hope you enjoy.
Music, as always, brought to you by my good friend Gunshy.
good game overall but...
maby give the kids more patience? or when your building the toys make the kids pause or something? cuz i had a hard time getting toys to kids when it was empty and when i was restocking the kid would rune out of patience and leave.
Good game. But lots of kinks to fix.
I didn't play for all that long but I found to errors.
1. Sometimes the text bubble was cut off by the screen
2. This is a bigger one. When you have your hammer up you can go over to a table, make the game think its picking up a item and take it to the final table, sending the item but failing and not scoring over all. You should make a auto turn off or something on that feature.
But over all it's a pretty nice game.
Thanks for the tips. Debugging the tutorial and accounting for all user actions was a pain. I'll do a quick edit and should be able to fix those things up. Thanks for reviewing!
A retro-inspired 2D Action RPG set in the distant future (DEMO)
Travel the world on an epic shark lifting adventure!
What happens after the final boss is defeated?
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