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To operate: Just simply choose one of the commands to decide how to animate the shape.
This was an extra project for a trigonometry class; to create a "stellated dodecahedron". And for me, the best way to do it was with Flash. This is also a test of using Swift 3D.
Any comments are welcome, though... there isn't much to comment on.
the guy below captured my thoughts exactly. I think its what you set out to do and its a nice demo of your skills. i would nix the sliding transitions though - they are distracting and actually annoying. Like when you select 'stop motion' it should just stop... not slide off the screen, slide back on, and then stop.
Allright, so, it's allright
It's allright. For what it's ment for, it certainly is functional. What would have been better is being able to rotate the shape with your mouse, transitioning motions without having to change, and, if you're able to, make it react dynamicly to how you move it with the mouse, like friction, so, if you say make it spin around, it slows down gradualy. Even better would be able to change the amounts, so make friction super-high, so the object comes to a stop very quickly, or super-low, so it doesn't stop for hours.
Yes, even though this is an extra-credit project.
An epic, colorful and fast-paced arcade game
Make your way to the next level by creating constellations!
bullet hell with a unique absorb mechanic
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