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Dec 16, 2009 | 4:27 PM EST
  • Daily Feature December 17, 2009

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MY EARS! 5 Points Have an attraction beam live for 15+ seconds
STRAGGLER 5 Points Beat the game with one missile still left on the screen
HIROSHIMA 10 Points Nuke more than 20 enemies at once
YOU'RE A WINNER! 10 Points Beat the game
AL GORE WOULD BE PROUD 25 Points Get a full planet
C-C-C-C-COMBO BREAKER! 25 Points Get hit after destroying exactly 30 enemies without getting hit
C-C-C-C-COMBO! 25 Points Get a chain of 10+
DOUBLE WHAMMY 25 Points Get a multiplier on a boss
HUMANITARIAN 25 Points Heal an enemy ship
SIDEKICK 25 Points Have a spike at the end of the game
USA! USA! 25 Points Beat the game using exactly 2 nukes and have ones leftover at the end
USE THE FORCE! 25 Points Kill 1000 enemies
YOU'RE A REAL WINNER 25 Points Beat the game without continuing
PENTAFORCE 50 Points Get 5 spikes on the planet at once
THAT'S NO MOON 100 Points Convert a boss into a spike

Author Comments

Since people have been complaining, you can press P to pause (or tab in fullscreen)

Well here we go!

To make the game lag less:
1. Dim Lights.
2. Enter Fullscreen

It is highly recommended to play the game in fullscreen mode. It runs faster that way, and you'll avoid the "accidentally clicked outside the window" problem.

Instructions are in game.

Can YOU get the high score?

Tyler Glaiel: Programming / Design
Greg Wohlwend: Art / Animation
Tom Fulp: Sponsorship

Special Thanks:
mr-jazzman for having an awesome audio portal song that just so happened to fit perfectly with the game
Michael Welsh for supplying the AS3 highscore API
Everyone who played the game in beta and provided feedback
and YOU for playing the game now!


If you're a webmaster and wish to host this game, send a PM to Glaiel-Gamer or an email to glaiel games mail a.t. com cast d.o.t. net (no spaces)



Rated 4 / 5 stars June 27, 2011

Artistically impressive, but lacks drive

I like the graphics, the physics, and the basic gameplay mechanic, but it is SO SLOW. I didn't even feel challenged until after the second boss. I think it would be better if the enemies were faster and there was a smaller field of play (i.e. you don't have to scroll around hunting for them).

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Rated 5 / 5 stars June 16, 2011

I love the game,and the best part for me was..

"You lose,good day sir."
That just made my day.


Rated 4 / 5 stars June 11, 2011

Good game

A new creative idea for a game.


Rated 4 / 5 stars May 25, 2011

I've never seen anything like this

I think this is a great game, I never played something like this (I didn't even know what to do in the beginning) but I liked it.
Keep 'em coming ;)


Rated 4.5 / 5 stars May 21, 2011

slow overall gameplay

very well done, but the game plays out *very* slowly until the final two levels, where it suddenly jumps pace and the player is suddenly rushed with 100+ foes. Very nice work on the final boss. Game played smoothly and the game mechanics were sound. I'd recommend you have some bosses that look a bit different, however. (you have multiple species-looking smaller space-craft, but the bosses all follow the same general style). Planet development was a bit lacking, however. It was a unique concept, but I would have appreciated more steps to the terraforming process that progress at a faster pace. Also, some more plannet upgrades (IE: spike on chain, volcano-cannon, etc) would a welcome refresher from the current two. Some notification about what powerup you just got would also be usefull, I'm sure 95% or more of the people who got a nuke pressed the button to activate it when there were no foes on screen just to see what it did.

all in all: quite sound game mechanics, beautiful visuals and effects, and a charming presentation. Plenty of room for improvement, but that's true of every game.

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