I have had quite some experience with Actionscript. However of the much to large amount of time that has passed without work on this project, certainly illustrates how my art style and scripting skills have changed.
This game was more of an experiment, turned into final project for a multimedia apprenticeship. Coming into the start of my project I was wary If I would be able to finish my game. Now I may say with conviction Roco's Glorious Adventure is deemed completed, but not finished. The game play is lacking. A story isn't really prevalent. There are many loose ends and I my animation leaves a lot to be desired.
I am certainly enthralled with the completion of my first game, yet my reaction is slightly stunned due to sleep deprivation and absence of self motivation. This game has arduously sauntered by over a few moths time. Although I wasn't completely committed. A few hours here and there. Progress was stunted for weeks at a time and for what? Ten minutes of game play.
As my story comes to a close I must bring into attention that it is now your turn. Feel free to list bugs , ,improvements, added tasks, holiday themed, more bosses, complaints, more enemies, if it is to hard or to easy, and most importantly feel free to tell me if you enjoyed it!
Also I hid a sly easter egg.
The Benefits: Infinite Life (you won't die)
1. It's black
2. You have to click upon it to activate it
3. It's about the size of a small paper clip
Oh and if you go into Roco's Space Ship and click on the metal sword you automatically equip it!