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Dec 12, 2009 | 3:25 AM EST
  • Daily 2nd Place December 13, 2009

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Author Comments

Arcuz is an Action Role Play Game (Like Zelda or Diablo). You fight with the monsters, train your hero, learn skills, search better weapons and equipments, compose new items using your creativity...and more! Don't be addicted! You got 18 different maps to discover, 25 quests to accomplish, 21 battle skills to learn, more than 10 types of monsters to kill, more than 100 weapons and gears to choose, and unlimited possibility of composition...Those are not all. We translated this game into 7 languages so half of the whole world can enjoy it! Hope Arcuz could bring you a lot of fun!

WASD: Move
J: Attack/Talk with NPC/Accept
K: Jump/Cancel
I&L: Activate Battle Skill. You can put 4 battle skills on the skill slots on the bottom of the game screen and press I/L to use the skills. You level up and add ability point to one of your skills. Then you click one of the skills on the SKILL panel and put it on the skill slot. You can only put active skills to the skill slots (not passive skills).
1/2/3: Use potions and town portal. Click the potions and scrolls in your inventory and put them on the potion slots on the bottom of the game screen. Then you can use the potions and scrolls by pressing key 1/2/3.
C/V/B/N/M/,/ESC: hotkeys for Char, Skill, Quest, Inventory, Map and Menu.

We haven't put a full version on Newgrounds only because there is a 10MB size limitation for flash uploading on Newgrounds, not for other reasons. Sorry guys.

We are using MochiGames API because we want our players be able to save and load the game on any computer. As flash can only perform local saving. This is a technical issue.

MochiCoins is an optional choice for those who lack time to play this game and want to level up quicker. Without paying a cent you can enjoy the game a lot. We developers have to earn our livings by making games.

Thanks to all of you, Nice NG players!



Rated 4 / 5 stars

a good game that needed a bit more polish

save fault was what killed one pt.(lost my final shield during a compostion melt-down) and the fact that half the time i was fighting shadows on the ground instead of enemies was the other pt. over a nice game would've like a bit more descripton for the skills points and maybe a very expensive reset of them as i would've liked to have swapped form axe to another but played it out instead. took my 30 hours to beat with the axe using the hurricane I/II and upgrading the holy light in my final levels. overall a good game didn't like that if i wanted to "continue" off site i would have to beat the final boss again but whatever good work

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Rated 4 / 5 stars

Not sure if it's been mentioned.

But the final special attack occasionally lets you through clipping boundaries. I don't know how many times I ended up in the trees in Rose Forrest trying to finish the last of the hornets using a sword.

I too experienced a disappearing saved game.

Grinding through level ups is a bit much sometimes too. Current enemies give poor experience, but the next difficulty up kill you in a shot or two and require you beat them repeatedly with a dozen or more successful combos.

Otherwise many fantastic elements. reminds me slightly of shining force from sega in style.

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Rated 4 / 5 stars

Currently level 24

Haven't finished the game, pretty fun but not as addictive as many claim it to be.

Here are some tips:
- Add the Thunder attribute to your weapon is very effective. If you don't have the crystals even level 2 would be much better than none.
- Add luck at the beginning. Since your attack is pretty much linked to your level comparative to the monster you're attacking, at the beginning I don't think strength matters much. Asides from the critical hits, luck also increases the drop rate which is essential throughout the game.

Having lots of luck means running through a few maps of slimes can give you 6-7 crystals and a couple stones, it also means better drops which you sell for money. (Having said that, I think I overdid my luck as by level 24 I had 106 points in luck, 100+ in strength, around 80-90 points in constitution and 60+ points in agility. This means I have 65% critical chance and also leads to my next tip.)
- How is it possible to have almost 400 points for you to distribute at level 24? (Truth is I had 350+ points at level 20) This is because I saved up my points until I got level 20. I did this for a few reasons which I will explain later. Anyway I only put points into the passive weapon skill which allowed me to swing faster. Right when I reached level 20 I had enough skill points to immediately max out the "Add all attributes" skill, which added a 50 points to each attribute when I was only level 20. This means adding 50x4=200 points to your attributes in one level.

This allowed me to train on monsters a few levels above my own easily and without needing to heal.

- How are you able to not have to heal? Scimitar + HP gain per hit. Adding on the level 10+ passive skill which increased my swing speed, I usually gained more HP than I lost even at level 24. This with the level 3 thunder attribute meant in a 1 on 1 battle, even with "bosses" of quests, I don't lose and I very seldom need to heal.

This is for a few reasons. Not adding on the final strike means you can swing continuously without that huge delay before the final strike which opens you up for attack. (This is my opinion only, of course you can add final strike if you wished.) I also have HP and SP regain per hit on almost all my items. This mean I add 20-30 HP per hit.

The luck which I suggested adding earlier means that you get loads of cash and items, and can easily afford to buy any +2 items you find in the stores and be able to buy stones to level them up. Since I don't ever need to heal, (and honestly even if I did need to heal I could just go to a weaker map and keep hitting monsters that don't inflict damage to regen my HP), I don't need to buy potions.
- Use medium regeneration potions so you don't have to wait for the HP to come back.
- Grinding at first is hard given my method, but eventually it gets a lot easier.
- To be able to finish a map easily, try to divide and conquer the monsters instead of having them all mob you at once. When in trouble, use hurricane, jump then slam down. (Repeat jumping and slamming down to weaken the mob, this works really well with thunder)
- Since you'll have lots of cash, get drop rate on your items at first, later move on to getting lots of critical hit chance and HP regeneration.
- Either wait for +2/+3 items to drop or buy them at stores when you see them, with an abundance of cash you don't need to worry about missing out on these items. +2/+3 items are much stronger and most of the time are better than the next tier items.

That's all I can think of for now. All in all pretty enjoyable game but I do admit its not for people who don't like to grind through levels.

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Rated 4 / 5 stars

very kool

A really nice game
Game play is good.. new items and things like that come round offten so its not 2 repertive (it is an RPG so it is a bit)
Very fun 2 play.. love the hole weapon upgrade system and leveling
spells are kool
a couple of bugs HP regen ect

level 7 wolf on silent hill ARMG lol but yer really good nice work keep it up looking fowrd 2 a secqual

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Rated 4 / 5 stars

Good good but...

I'd be honest here. I have to say this game is very, VERY promising, as to the fact I am very into Action RPG's.

The gameplay is good, but the grinding takes plenty of time. I believe you also incorporated some of Diablo's gaming here, such as the chest, but I don't think empty chest are going to helpas much if it ever comes to ever crossing more than once.

Also, the map system is okay, but it somewhat obstructs the view due to the small screen and big map occupying the space.
I like the idea of being able to jump her in the game, and the aerial enemies, but in case of strength proportion, it's hard as hell to keep up with the enemies strength, so I think you should reconsider the stat each enemy has.

I have no problems regarding the equipments, but as for the price range, it's going to take a long while getting 5k when you're only getting 10-20 gold that doesn't drop always, even if the loot helps.

Like the other users here have said, the game seems quite unbalanced. So we suggest you should tweak with the game data~ somewhat player friendly. X3

And lastly my own recommendations.
1) Have a bigger screen ratio. a good 800x600 is a good start.
2) Create high platforms, so the jump command is utilize more than it could be.
3) Make new classes, I'm guessing that's a must for all RPG there is.
4) A better keymapping. The key commands are quite confusing.

and lastly~

If everything goes all well, cheers to you~ Create a portable game OR, an online game that can support multiplayer~ c:

Keep up the great work, it's really promising.

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Funnaut responds:

Hi Jedrick1490! Thank you very much indeed for your awesome recommendations as well as what you have pointed out! They are very useful for us to tune Arcuz2! Cheers!