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This game was made for the Mochiads "60 Seconds to Fame" contest. The theme was obviously to make a game that lasted 60 seconds.
I wanted to make a type of game that no one else would probably think to do with only 60 seconds of gameplay. So here it is, a 60 second tower defense game.
Click on a spot on the planet to build a tower. Click on it again to upgrade it, if you have enough cash.
Click on the "Send Next Wave" button to speed up your progress.
it's got potential
I agree that a tower defense game doesn't work in 60 second format, but i like this games engine, and i think if it the game were fleshed and with with more towers, and kinds of enemies then it would probably be pretty awesome, so hopefully it's programmed in a way that would make that kind expansion easy to do.
It was made for a 60 second game contest. We do intend to make a more involved version with more towers and enemies. But this game was simply not meant to be that.
well i guess i'll give some points for originality. i dont really like the little tower things as your only weapon. also i don't think tower defense works very well in a 60 second version. the whole point of those kind of games is to see how far you can get
Sorry you didn't enjoy it PTOPORKI, the game was made for a 60 second game contest. This game is not about how far you can get, but how many points you can score.
make it longer it was good but make it longer and the concept easie to understand i didnt know what to do at first
It was made for a 60 second game contest :) -- Making it longer was not even an option!
But, we do intend to use this engine for a much more involved tower defense. Thanks for checking it out.
i hope you make more
Thanks! We do intend to make a much more involved version.
A retro-inspired 2D Action RPG set in the distant future (DEMO)
Travel the world on an epic shark lifting adventure!
What happens after the final boss is defeated?
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