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Dec 7, 2009 | 2:58 PM EST
  • Daily 4th Place December 8, 2009

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One o'clock 5 Points Collect all clocks in level 1
Eleven o'clock 10 Points Collect all clocks in level 11
Nineteen o'clock 10 Points Collect all clocks in level 19
Eight o'clock 25 Points Collect all clocks in level 8
Seventeen o'clock 25 Points Collect all clocks in level 17
Ten o'clock 25 Points Collect all clocks in level 10
Twelve o'clock 25 Points Collect all clocks in level 12
Fourteen o'clock 50 Points Collect all clocks in level 14
Three o'clock 50 Points Collect all clocks in level 3
Two o'clock 50 Points Collect all clocks in level 2

Author Comments

The new version features Medals and some optimizations for running in 30FPS. The Gameplay should be more fluid now.
It may take a day or two for the new version to be admin accepted!!


Scribbland is an innovative platformer game, where you use only one button to control the player (namely Left Mouse Button). To make the player move you just have to click and hold it, while if you want him to jump release said button. To move in mid-air, quickly release the button and then hold it again.
Your objective is to reach the exit while avoiding hazards and running into walls. You can play the game either in Easy Mode (You don't get killed when you run into wall, there are less enemies but the score is lower) or Hard Mode (Running into wall kills you, there are more enemies but the score is higher). Compete for the best score and get first on the Hiscore Board!


So, I realize some people (or majority) might not like the game thanks to the control scheme. Before you start throwing some wild accusations on me, please realize that the controls were the main quirk of the game and that was my intention from the beginning and it dates back to a couple of years ago to my older project (Happy Runner if anyone is concerned). Most people are just too used to old schemes I guess, whilst I, at least in gaming, am open to all kinds of innovation and I am sure some people will love Scribbland for this (I love the idea of one-button platformer personally).

Well, Thank You very much Newgrounds staff for putting this game on Front Page. I am really honored!



Rated 5 / 5 stars

pretty good

i really liked the art style of the game. the crumpled paper background was awesome, and the sound effects when you messed up and jumped really made it for me. the challenge was overcoming the control scheme, and it had that retro "pain in the ass die a million times" thing, which i love.


Rated 2.5 / 5 stars

Nothing special, new concept though.

Nice concept but at times I found it a little buggy....


Rated 3 / 5 stars

pretty harsh mate sorry

i guess i have short attention span, i have to congradulate (spelling lol) you on trying to do something new but unfortuntely new doesnt necessarily = good and needless to say i gave up quickly

iv not slept much so ill give it a try tomorrow lol see if i do any better. just for that im bumping you from a 4 to a...

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Rated 5 / 5 stars

Great game!

It presents you with a challenge (the control scheme), then forces you to master it while playing through a series of increasingly-difficult levels. To me, that sounds like what a game should be, so I don't see what everyone's complaining about. The control system is new and tough to learn, but that's the point. Personally, I really liked it (enough that I played through on Easy and Hard). There was one bug though: if you beat level 19 and return to the menu, it gives you the "You won the game!" pop-up. Overall though, great game.


Rated 5 / 5 stars


Will people stop dissing this guy? Hes come up with something preety fresh that is strangley retro! I like this, and would love to see it ported to i-phone (with a little polishing that is!)

It's a clever little timewaster, and to the guy 3 below me, walking through spikes is not a bug. Its what defines some of the puzzles.

Good Work!