Ultimate Gear War
Join the alien war, prepare your gear and protect your base at all cost!
4.13 / 5.00 17,332 ViewsInstructions:
A and D (or cursor keys left and right) rotate the selected shape. Use mouse for the rest.
NOTE! If the game won't load, disable adBlock as it seems to break the loader. Thanks! And sorry about that, I don't know why that happens on some computers. I don't have all the browsers or operating systems here on my computer...
NEWS: Added mute button to game screen, and quality button to title screen. Tiny angular and linear velocities are now damped, and you cannot drop the shape you are moving if the mouse pointer is also on top of another shape (meaning less room for exploits - you people wanted this via bug reports). ;) And now the game has a very small air resistance as well.
NEWS2: The addition of air resistance broke two levels, E-8 and E-16, please wait until the fix gets updated to this page.
NEWS3: Added button for turning autohiding of mouse cursor on/off for greater accuracy.
Reviews
Rated 4.5 / 5 stars December 10, 2009
Very good
It is a good, fun, entertaining game
Thank you! :)
Rated 4.5 / 5 stars December 9, 2009
Playing flash with Chrome is just dumb
because it's an amateur browser.
Rated 4.5 / 5 stars December 19, 2009
Pretty good, but lags like hell
It ran like a slug on my computer! But other wise, it was very good.
Rated 4.5 / 5 stars December 9, 2009
Exelent
This is just amazing! Gameplay, feel, and even positive feedback even when your stack falls to the ground (instead of 'Aw man you suck'). I think i will be playing this alot, thank you.
Rated 4.5 / 5 stars December 10, 2009
Perpetual Motion Machine
Haha, now if reality were only based on this physics engine, I would be rich! Perpetual motion FTW!
Also, to the author: You may well know how to solve your tunneling problem, but when I had a problem similar to yours, I found some help checking code from one of the xna physics engines. I'd say which one, but I don't know if it would get me banned. If you want to know the name, PM me. There is some discussion about how they fixed their tunneling problem.
Oh, NG hasn't posted my latest update here, yet, only the updated "author comments" text... And there's no tunneling problem in the physics engine. But you are right about the lack of air drag, it makes those prolellers rotate ad infinitum...