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You are stuck in the island. Before escaping you need some things: 3 pirate chests and of course oars, figure out how to escape the island. Good luck!
I used to like escape-games. But I don't like the games you're constantly shelling out. I had hoped you'd improved your gamedesign by now, but alas, nope. Neither this nor Beach Escape is any fun.
There are no real puzzles, objects have to be combined at random.
So how did that rope help me get the chest? Obviously I can carry it fine without the rope! I don't remember using a pulley or anything, either.
Why did I cut the ship's rope? It's obviously not locked and I don't think the ship's owners cut their ropes everytime they dock. Am I unable to untie a simple knot? Lifting an anchor (rarely found on boats this size, btw) should be possible for the owner too, without assembling two greyish-looking thinks to what seems to be a metal-saw. And mopeds usually have lockable gas caps, anyway. I also never understood why people leave their important keys in public trees, flowerpots, under your couch or maybe locked in asinine contraptions which require you to place 9 identical marbles into your bedstand drawer. </rant>
All you have to do is to click everywhere to find some randomly placed hotspot, then try semi-random combinations of objects until it works. If you missed a hotspot, tough luck.
Your games could be so much better if you focused on actual puzzle solving. Monkey Island did it, Myst did it, and those were great games. Many other adventure- and escape-games picked up on those concepts, and it works.
And please try to get rid of the hotspot searching. Most games will give you a different mouse-pointer to signal a hotspot, some even provide a list of all hotspots when asked. And when you click an item that may be useful later, you get a small comment about it to tell you a) what it actually is (in case of small gfx) and b) that it's actually important.
Forcing the player to click on countless things before getting something which should actually be in plain sight for the character is a cheap way to lengthen the gameplay. It's no fun.
So go on. Do puzzles. Challenge my intellect. I'll be waiting.
Not even half assed
I found myself randomly clicking stuff.
There is nothing to this game.
Put some more effort to it.
I mean there are some parts that are pretty good, and I liked the shadows, and the whole "3D-ness", but overall it just looks lazy and thrown together.
You're on a square island, because I mean who needs to draw curves and all?
In some cases, like when you walk into the hut, there is nothing. No inside of the hut. No walls, floor, anything except for the treasure chest floating in the middle of blank nothingness for you to pick up.
These are only examples.
I also would have really liked some sort of story of why you're on the island, the things leading up to it...how you know there is treasure there, and why you want to leave.
Overall it was just really messy, might wanna clean it up a little.
An epic, colorful and fast-paced arcade game
Make your way to the next level by creating constellations!
bullet hell with a unique absorb mechanic
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