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Qamorol

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Author Comments

Quamorol is a completely new game type where you have to use your mouse's "force" to navigate the ball through 15 challenging levels.

The closer you move your mouse towards the ball the higher
the acceleration of the ball will be.

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adjust

the force fields make the ball go frantic. hard to get it back in control afterwards. maybe clicking with mouse could adjust your power on the ball? like small bursts? i noticed when timer runs out nothing happens. aside of just being a score mechanism i don't see any other use for it. idk why i should get a high score anyhow. a purpose for that is absent in many games nowadays.

Awesome

I like this. I like this a lot.
only thing is though you need to be able to replay a level rather than start at the beginning when you screw.
O and to people who think its too hard to control the ball, it just takes some practice, cause its not really set up like any other game out there (in my experience). Its fustrating when you start out but its amazing when you master it.

manu499 responds:

Thanks for your review !

SO FAR AS i CAN tell

this game is not even functional. I get a window with some directions which really could stand some improvement and that window never goes away and this blue ring hovers in the corner but I can;'t move it.

Great Idea Man

Hey man,

I think your game has alot of untapped potential... the game isn't user freindly enough to be a great game. I would improve 2 major aspects in the game:

1) Lives - one chance is not enough. Once you get killed after getting through the first few levels, its way to frustrating to do it all again.

2)Interface - in order to make the game special it has to look different - try using special fonts and shapes, instead of the default text and rectangle.

I really loved the way the ball moves, and the way the mouse controls the ball.

Keep at it man!

kind of hard

the controls are tricky and annoying. plus the gaME IS kinda boring

Credits & Info

Views
5,364
Faves:
1
Votes
8
Score
2.21 / 5.00

Uploaded
Nov 28, 2009
8:21 AM EST