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Uploaded
Nov 26, 2009 | 7:55 AM EST
  • Daily 3rd Place November 27, 2009

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Author Comments

My Lord!

It is time for us to embark on the military campaign to conquer all the Kingdoms in Lemolad. Use your matching and military strategy skills to invade hostile castles, build up your own city, train/upgrade troops such as soldiers, archers, cavalry and use magic with your mages.

Features both Campaign Mode and Deathmatch. Note about difficulty: if you have experience in match-3 or military defense-skills, you may want to go for the "Hard"-mode as the "Normal" mode can be a tad easy.

INSTRUCTIONS
- Match 3 or more to collect resources
- Use resources to build a city and train an army
- Attack your opponent's castles with your army and magic
- Conquer the Land of Lemolad!

Reviews


purple-wormpurple-worm

Rated 4 / 5 stars November 27, 2009

It seamed good at first.

0/10 for story because there was none. 9/10 for the animation of the knights. It was also repeatative and kind of boring. Though I know it can get worse because they came out with that game Bejewled which was half of this game. The concept was 10/10 and if you had put a story in there mabey changed the background somtimes made boses or any thing like that(or even all of the above) you would have had a master piece. It is just a very repetative game making is bland and boring to the player and once you have lost their attention they are gone. Over all 8/10(that good because of the great idea you had).



IAmTheRedSpyIAmTheRedSpy

Rated 2 / 5 stars November 27, 2009

Fail

I tried playing this, seemed pretty good, actually, with it's combination of castle defense, the line up the blocks game thingy and the cool stone button style but when I was playing and tried to click the "go to menu button", it started saying how I was victorious and how many points and I somehow got to the place where you have the blacksmith, archrery, magic tower and stuff, and everything I had was deleted, and it told me to get a blacksmith when I didn't have anything except 209 metal(???) and I couldn't do anything.



boblikesoupboblikesoup

Rated 3.5 / 5 stars November 27, 2009

...

easy, dul and slow.



KikoshouKikoshou

Rated 1.5 / 5 stars November 27, 2009

Just awful

At first i thought this was a neat little match 3 game with a cool blend of defense game elements, but i was dead wrong. While there is nothing inherently wrong with the match 3 portion of the game, it's everything else that is ruins it.
1) The fact that the magic can only be stored when there are no enemy units on screen is awful. Makes building it up a chore and the green pieces used for basic damage is never worth it.
2)Trading never felt worth it. All pieces seemed equally likely to show up on the board so you were statistically likely to end up with equal amounts of all. Plus you couldn't really just trade in stone to get supplies for units because you need so much to upgrade buildings.
3)Upgrading the magic guild made sense because each upgrade gave you a new spell, but what upgrading the rest of the other buildings did was ambiguous. Does upgrading the blacksmith make units stronger? Does upgrading the barracks make the infantry and spearmen stronger?
4)Granted I played on hard mode, but good grief I couldn't for the life of me beat the first castle level. The enemy units just keep coming and there is no way to keep up with groups of 30-50 sword men coming out every 4 seconds. Perhaps I'm missing a component of the strategy to beat this, but if anything that's because there aren't any hints as to what one might be. Do I just keep playing till I can build 300 units? Are the spearmen or calvary men far superior to the basic infantry?

To summarize, has potential, but needs to be much more clear with a lot of things. Some numerical info about unit stats and clearer explanations about what upgrading each building did would help a lot.
3)


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PSTWAHPSTWAH

Rated 4 / 5 stars November 27, 2009

Generally Decent

Though with few issues:
1. Yes, too slow, though not as bad if I am running it on a faster computer.
2. Market should be able to trade iron. I always end up stockpiling a lot of it.
3. Why I can unleash magic on enemy castles... I mean , I am glad to launch a dragon or phoenix to pwn them, but the spells simply make too much damage that I don't find it necessary to send several hordes in order to win.