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Level Up!

rated 4.43 / 5 stars
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Action - Platformer - Other

Credits & Info

Nov 25, 2009 | 12:19 AM EST
  • Frontpaged December 2, 2009
  • Daily 2nd Place November 26, 2009
  • Weekly 4th Place December 1, 2009

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Gem Collector 5 Points Collect 100 Gems.
Time Waster 5 Points Play to day 7 and beyond.
Gem Connoisseur 10 Points Collect All Giant Gems.
Gem Hoarder 10 Points Collect 400 Gems.
Moving the Mail 10 Points Find all the checkpoints in the level.
Dashing Course Legend 25 Points Beat the Super Dashing Course in under 25 seconds.
Fountain of Knowledge 25 Points Fill out every entry in the Codex.
Gem Addict 25 Points Collect every Red Gem on the Level.
Mad Skills 25 Points Buy every skill.
Grinding Maniac 50 Points Max out every single level type.
Heartbreaker 50 Points Defeat Nightmare with only 1 LOVE level.
Insomniac 50 Points Complete the game without ever sleeping.
Obsessive 100 Points Get 100% completion.

Author Comments

- Air Recovery altered slightly. It gives a short burst of invincibility and pushes you into the air a bit so you can avoid getting it again.
- Worked a bit on the medal reloading script. If you unlocked medals before but the Newgrounds site didn't register it, try reloading the game. It's not foolproof but it should work most of the time.
- Fixed a few minor bugs and glitches.

I'm still trying to address the issue of the game not loading for a small number of people. Please be patient, it's quite hard to fix a problem when you don't know exactly what is causing it.

Inspired by Upgrade Complete, This game is a tribute to anyone who has ever sat there playing a game doing the same repeatable set of actions in order to get a arbitrary number to go up. It's a game about exploration, amnesia and collecting. Every action is will give you experience; You can gain levels in just about everything you do, from Jumping to Taking Damage to standing still and doing nothing at all. The world is sandbox, you can go anywhere you like as long as you level up enough. There is a catch though. Every night a re-occurring nightmare will rob you of everything if you can't survive it.

I have this love affair with Platformers and RPG's and this was my shot and bringing them together in an exciting taste explosion, with a little design flair of my own, some excellent editing/writing from Kayn, spiffy cut scene art from Gigas and awesome music from Triplefox. I hope you enjoy playing it as much as I enjoyed making it.

I'm desperately trying to get fixes checked in for the various problems reported. I've located the cause in the game. It's just uploading to NG that is causing me problems now as I have to wait an indeterminate amount of time between upload an update and it going live. I'll post something in nice big caps once it's all good again.

Yes, you can beat nightmare. Yes it's supposed to be really hard, that what nightmares are like. I made quite a few concessions along the way to make it easier than I had planned. I'm going to upload some Youtube videos of it being done. It's not as hard as it first may seem. Getting the Heart breaker achievement is MUCH trickier, I've yet to capture it on cam to prove it's do-able. The racing one is tricky. Max all your levels and a few well timed DASHES should get you through.

Some people might not like the ending, it was never the real heart of the game. I'm a big believer in games being about what you play rather than what you don't. Without the narrative that was created for the ending the world wouldn't be nearly as interesting as it is. In fact the game over all would be a little more dull because of it. The sequel is in the works, I'm already well into making it (get 100% completion and you can get an idea of -how- well started I am), I subscribe to running open devlogs of stuff I'm working on because it's what the players think that is important. It should be appearing Spring next year.

Development Blog for the sequel, Gather Up:

The walkthrough, which is seriously a work in progress is here:
If you are having trouble with either filling the codex or getting all the giant gems, check in. Theres still a bit of work to be done. It's the first walkthrough I've written and I'm -not- a fast typist ( unless it's AS3 code ^_^)

Thanks for playing :)

Thanks everyone for all the positive reviews, rates, feedback, oh and being told my game could 'die in a fire' because the boss was so hard. You have to work hard to get that level of frustration out of someone. ^_^



Rated 5 / 5 stars

what to write?

great game, when is the next game coming, because i liked the demo of it.


Rated 5 / 5 stars


I like this game very much:D I can hardly wait the sequel.

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Rated 5 / 5 stars

Great Game!

I have to say the losing your stats every time you played Nightmare and losing was a bit annoying, but you gain your skills so quickly that it really isn't that big of a deal. The graphics were top notch, the writing great and the game play excellent. It took me 11 days to beat because I was not sure of what I was doing or the game mechanics with the gems. I could probably beat it on the 1st day now that I know what to do.

I really did not see any thing wrong with the game besides the characters you spoke to being weird which I am sure was done on purpose and that you could not attack your enemies directly or at all really except Nightmare, but that was the charm of the game. However I was not sure how to get the upgrades from the bunny ear people, so I just bought my upgrades from the ghosts/Squarians.

I got 100% completion and got to play the demo of the other game. I understand it is just a demo and a lot of stuff will probably change, but besides the story I did not like it. You have no jump button and although some games do work well that way, not platformers. I would turn around and automatically jump for no reason because I was next to a ledge. However, it did work well most of the time so I applaud you.

But I also did not like the gun mechanics. Having to be close to get 70% to 100% to hit an enemy and then shoot it like 10 times to kill it was not fun. I am assuming you can upgrade it but still... it just did not feel right. But as I said the story even though it was not much I did like, assuming it was regarding the characters from the first game... I also hope there will be a melee weapon in the sequel for obvious reasons... maybe a sword. And again I understand it was just a demo so there are bound to be improvements before it is officially released.

If it seems I was talking more about the demo than the actual game it self there is a very good reason for it. The game it self was practically flawless. Although I would have liked to see a timer for the racing challenge, if it was there I did not see it and I just had to guess if I was making it or not. Then I had to go back to talk to the bunny to see if I did make it which I did not... maybe just saying you did or did not make it would have been nice before I had to back track.

And I did it once but I can not remember if it warned me, the erasing of data... you may want to give a warning before you can actually do it. Some one just scrolling down fast and clicking it by mistake may not be happy.

But besides that the game was perfect. Other people may not like it, but it is just their personal style of games they enjoy. The game in and of it self was practically flawless. Great job every one who worked on it.

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Rated 5 / 5 stars


Awesome dude! Just awesome! Can't wait for sequel. Awesome ending too.

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Rated 5 / 5 stars

I love this game so much. The gameplay is fun and relaxing,The characters are funny and charming,and the music is fantastic. I hope the gather up will come out soon and i hope it will just as good as the first.

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