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Level Up!

rated 4.43 / 5 stars
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Action - Platformer - Other

Credits & Info

Nov 25, 2009 | 12:19 AM EST
  • Frontpaged December 2, 2009
  • Daily 2nd Place November 26, 2009
  • Weekly 4th Place December 1, 2009

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Gem Collector 5 Points Collect 100 Gems.
Time Waster 5 Points Play to day 7 and beyond.
Gem Connoisseur 10 Points Collect All Giant Gems.
Gem Hoarder 10 Points Collect 400 Gems.
Moving the Mail 10 Points Find all the checkpoints in the level.
Dashing Course Legend 25 Points Beat the Super Dashing Course in under 25 seconds.
Fountain of Knowledge 25 Points Fill out every entry in the Codex.
Gem Addict 25 Points Collect every Red Gem on the Level.
Mad Skills 25 Points Buy every skill.
Grinding Maniac 50 Points Max out every single level type.
Heartbreaker 50 Points Defeat Nightmare with only 1 LOVE level.
Insomniac 50 Points Complete the game without ever sleeping.
Obsessive 100 Points Get 100% completion.

Author Comments

- Air Recovery altered slightly. It gives a short burst of invincibility and pushes you into the air a bit so you can avoid getting it again.
- Worked a bit on the medal reloading script. If you unlocked medals before but the Newgrounds site didn't register it, try reloading the game. It's not foolproof but it should work most of the time.
- Fixed a few minor bugs and glitches.

I'm still trying to address the issue of the game not loading for a small number of people. Please be patient, it's quite hard to fix a problem when you don't know exactly what is causing it.

Inspired by Upgrade Complete, This game is a tribute to anyone who has ever sat there playing a game doing the same repeatable set of actions in order to get a arbitrary number to go up. It's a game about exploration, amnesia and collecting. Every action is will give you experience; You can gain levels in just about everything you do, from Jumping to Taking Damage to standing still and doing nothing at all. The world is sandbox, you can go anywhere you like as long as you level up enough. There is a catch though. Every night a re-occurring nightmare will rob you of everything if you can't survive it.

I have this love affair with Platformers and RPG's and this was my shot and bringing them together in an exciting taste explosion, with a little design flair of my own, some excellent editing/writing from Kayn, spiffy cut scene art from Gigas and awesome music from Triplefox. I hope you enjoy playing it as much as I enjoyed making it.

I'm desperately trying to get fixes checked in for the various problems reported. I've located the cause in the game. It's just uploading to NG that is causing me problems now as I have to wait an indeterminate amount of time between upload an update and it going live. I'll post something in nice big caps once it's all good again.

Yes, you can beat nightmare. Yes it's supposed to be really hard, that what nightmares are like. I made quite a few concessions along the way to make it easier than I had planned. I'm going to upload some Youtube videos of it being done. It's not as hard as it first may seem. Getting the Heart breaker achievement is MUCH trickier, I've yet to capture it on cam to prove it's do-able. The racing one is tricky. Max all your levels and a few well timed DASHES should get you through.

Some people might not like the ending, it was never the real heart of the game. I'm a big believer in games being about what you play rather than what you don't. Without the narrative that was created for the ending the world wouldn't be nearly as interesting as it is. In fact the game over all would be a little more dull because of it. The sequel is in the works, I'm already well into making it (get 100% completion and you can get an idea of -how- well started I am), I subscribe to running open devlogs of stuff I'm working on because it's what the players think that is important. It should be appearing Spring next year.

Development Blog for the sequel, Gather Up:

The walkthrough, which is seriously a work in progress is here:
If you are having trouble with either filling the codex or getting all the giant gems, check in. Theres still a bit of work to be done. It's the first walkthrough I've written and I'm -not- a fast typist ( unless it's AS3 code ^_^)

Thanks for playing :)

Thanks everyone for all the positive reviews, rates, feedback, oh and being told my game could 'die in a fire' because the boss was so hard. You have to work hard to get that level of frustration out of someone. ^_^



Rated 3.5 / 5 stars


It's impossible to not lose all your memories and shit when you sleep. I hate it. =/


Rated 4 / 5 stars

I'm a little disappointed.

I gave this a 5 after I finished the story (an objective which isn't made readily apparent) and started trying to get 100%. Sadly, the next time I went to sleep, the shadow fell through the floor immediately and I was stuck in the dream world without anything to do.

Upon refreshing the page, I discovered that not only had I not been given the medals I earned in game, but all of my progress was completely gone. I can't imagine anyone being expected to get everything in one sitting; not being able to leave and come back has significantly reduced my opinion of the game.

I recognize that these are unforeseen technical problems that just need to be fixed, so I will still give a generous 8.


Rated 4.5 / 5 stars

Great game

Concept: Apperently you are to try and figure out why things happened and try to remember everything in it. You can't touch enemies without taking damage either which is a trouble at the start unless you have enough gems and talk to the Deity(boy) at the start of the game several times to max out health and get the regen ability from one of the three NPC's in the game who have it ready.

Art/Animation: Very pixelated and retro feeling overall, the game design seems to be matching that of an old Mario game or something along that line except you can't get touched by enemies.

Story/Stroyline: Very nifty it is, you start and hear an explosion and forget everything, you then go on a quest to gather things, talk to wacky or annoying NPCs, collect gems and fight your nightmare form when it's sleepy time. In the end you remember everything and left with a cliffhanger making you wish to play the second game that will come in this series.

System: The boss seems to be very hard unless you managed to get the dash, lvl five jump, and double jump abilities. It also helps to get the hardy ability so you remain unhurt for a bit longer once it gets low on health. The game can be beaten way too fast, you should make it to where you can't enter the sacred place and touch up the computer until day 3 so people have to play through instead of just heading to the finish early.

The game tends to be hard to start but eventually gets easy after you're maxed out and have all the abilities maxed and unlocked.

Very nice game, look forward to Gather UP!


People find this review helpful!
titch007uk responds:

Thanks for the long review.

It's nice to see people get 'it' when it comes to doing the boss.


Rated 4 / 5 stars

Great idea, not so great realisation

Great idea and story... But i really didnt liked to play same thing 4 times... And i found bug... I become immortal.... Killed nightmare beeing imortal, and but then i lose it...


Rated 5 / 5 stars

Its great.

While it is annoying having to restart if you lose against the nightmare, but yes, it is of course completely doable.

My only problem is that I don't know where the race begins and where it ends. When you post videos, could you post one for the race?

I liked the upgrades, you can either get them by collecting a lot of gems or completing actions.