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Level Up!

rated 4.43 / 5 stars
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Action - Platformer - Other

Credits & Info

Nov 25, 2009 | 12:19 AM EST
  • Frontpaged December 2, 2009
  • Daily 2nd Place November 26, 2009
  • Weekly 4th Place December 1, 2009

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Gem Collector 5 Points Collect 100 Gems.
Time Waster 5 Points Play to day 7 and beyond.
Gem Connoisseur 10 Points Collect All Giant Gems.
Gem Hoarder 10 Points Collect 400 Gems.
Moving the Mail 10 Points Find all the checkpoints in the level.
Dashing Course Legend 25 Points Beat the Super Dashing Course in under 25 seconds.
Fountain of Knowledge 25 Points Fill out every entry in the Codex.
Gem Addict 25 Points Collect every Red Gem on the Level.
Mad Skills 25 Points Buy every skill.
Grinding Maniac 50 Points Max out every single level type.
Heartbreaker 50 Points Defeat Nightmare with only 1 LOVE level.
Insomniac 50 Points Complete the game without ever sleeping.
Obsessive 100 Points Get 100% completion.

Author Comments

- Air Recovery altered slightly. It gives a short burst of invincibility and pushes you into the air a bit so you can avoid getting it again.
- Worked a bit on the medal reloading script. If you unlocked medals before but the Newgrounds site didn't register it, try reloading the game. It's not foolproof but it should work most of the time.
- Fixed a few minor bugs and glitches.

I'm still trying to address the issue of the game not loading for a small number of people. Please be patient, it's quite hard to fix a problem when you don't know exactly what is causing it.

Inspired by Upgrade Complete, This game is a tribute to anyone who has ever sat there playing a game doing the same repeatable set of actions in order to get a arbitrary number to go up. It's a game about exploration, amnesia and collecting. Every action is will give you experience; You can gain levels in just about everything you do, from Jumping to Taking Damage to standing still and doing nothing at all. The world is sandbox, you can go anywhere you like as long as you level up enough. There is a catch though. Every night a re-occurring nightmare will rob you of everything if you can't survive it.

I have this love affair with Platformers and RPG's and this was my shot and bringing them together in an exciting taste explosion, with a little design flair of my own, some excellent editing/writing from Kayn, spiffy cut scene art from Gigas and awesome music from Triplefox. I hope you enjoy playing it as much as I enjoyed making it.

I'm desperately trying to get fixes checked in for the various problems reported. I've located the cause in the game. It's just uploading to NG that is causing me problems now as I have to wait an indeterminate amount of time between upload an update and it going live. I'll post something in nice big caps once it's all good again.

Yes, you can beat nightmare. Yes it's supposed to be really hard, that what nightmares are like. I made quite a few concessions along the way to make it easier than I had planned. I'm going to upload some Youtube videos of it being done. It's not as hard as it first may seem. Getting the Heart breaker achievement is MUCH trickier, I've yet to capture it on cam to prove it's do-able. The racing one is tricky. Max all your levels and a few well timed DASHES should get you through.

Some people might not like the ending, it was never the real heart of the game. I'm a big believer in games being about what you play rather than what you don't. Without the narrative that was created for the ending the world wouldn't be nearly as interesting as it is. In fact the game over all would be a little more dull because of it. The sequel is in the works, I'm already well into making it (get 100% completion and you can get an idea of -how- well started I am), I subscribe to running open devlogs of stuff I'm working on because it's what the players think that is important. It should be appearing Spring next year.

Development Blog for the sequel, Gather Up:

The walkthrough, which is seriously a work in progress is here:
If you are having trouble with either filling the codex or getting all the giant gems, check in. Theres still a bit of work to be done. It's the first walkthrough I've written and I'm -not- a fast typist ( unless it's AS3 code ^_^)

Thanks for playing :)

Thanks everyone for all the positive reviews, rates, feedback, oh and being told my game could 'die in a fire' because the boss was so hard. You have to work hard to get that level of frustration out of someone. ^_^



Rated 5 / 5 stars

whoohoo finaly

this is an awsome game. i finally beat the dream. it took me 6 trys but i finally beat it. it is not that hard. actually all you have to do is get your healing and run and jump up to the max in order to win.


Rated 5 / 5 stars

There is nothing bad about this game.

This is really a beautiful game that is a breath of fresh air from the normal, mundane games that you see around the web.
A suggestion for the 100% bonus content: You should be able to jump on your own. It was a little bit annoying having to run to the edge.
I haven't been so eager for a sequel this hard since Thing-Thing and There She Is!


Rated 4 / 5 stars

Enjoyed it

Despite my affinity for sprites, I enjoyed the concept of the game, and while it is very loosely based on the concept of 'Upgrade Complete' (Since Upgrade Complete was meant to be a parody/satire) its a fun game on its own.

I'm really just wondering now how you're going to maintain RPG elements for 'Gather Up' [SPOILER ALERT?] when the main character of that game is not meant to actually 'Level Up' :P

- And just a note for anyone who hates the boss: You're not meant to be able to keep everything after Day 0 (Unless you're just THAT good at the game, which I wasn't xD)


Rated 5 / 5 stars


It's been quite a while since I've written a review, or even played a game that I considered worthy of a review, however, this game takes the cake. The medal system is very impressive, the retro-style graphics and game-play is equally astounding, and I found myself playing non-stop until I achieved 100% completion. And what an impressive reward for 100% completion. I won't give out any spoilers other than "I can't wait!". I enjoyed this game thoroughly, it was VERY addicting, however, the nightmare mechanic threw me off the first time that it occurred. Some sort of dream explanation would assist in that situation. Something along the lines of "I slept very restlessly that night" or something like that, unless, however, you were trying to make the player feel like they were just thrown into something completely random. I enjoyed the music, the concept, the art, and the gameplay, thanks for working so hard at it =D.

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Rated 3.5 / 5 stars


It has some great potential and you have a great idea, but the "nightmare" part is ridiculous. Other than that, the whole concept is original and well put together.

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