Tired of waiting?
Click here to disable ads!
You are not logged in. If you sign up for an account,
you can gain additional voting power over time, allowing your vote to have an even
greater impact on submission scores!
Log in to save your medals! Don't have an account? Create one for free!
Hey everyone, here's a game for you. It's a moody little puzzle game about a hermit that expands on the mechanic seen in games like Cursor*10 and Chronotron.
Bonus points go to Luka Marcetic, who handled the art, and David Carney, who wrote the music.
Don't forget: If you mess up, push R to reset the level. P or Escape to pause-Volume controls are in pause menu.
A good puzzle
As far as a puzzle games go, this is a good one. That does not mean it is without fault however. I won't tell you "omg this is like so deep. I totaly love this!"
Your overall story was fine, but you seem to ramble a bit in your self pitty. Also trying to tell the controls in sentence form was rediculasly cheesey and redundant.
There's a lot of good work here for what you have. The game itself was worth the minor setbacks.
You should be proud. =D
I loved it
It was great but i was missing one more thing, a ending cutscene. Like maybe he opens the door and out of nowhere a finds katherine and the screen turns black saying, My second passion is here, no more days of being hermit. Thank you
The game mechanics were okay, and worked. The puzzles were interesting, but most of them were fairly easy. It's a very functional game.
My main gripe is with the actual story. Throughout the game you get vague hints of the actual background of the man that you're playing, you build up an idea of him as a loner who lost someone that he loved. The irritating part though was putting a bunch of text describing to you what you know, except adding a MAJOR TWIST that, gasp, he is actually insane and murdered his girlfriend.
It seemed like you had a decent story going but that just kind of ruined, it was like you were just trying to find a way to not only tie in everything together but tack on a tragedy just for its own sake.
I think it would've been better had you just left it up to the player's imagination to figure out exactly what kind of person Jack is and to possibly to make them look at their own situations in comparison.
If Jack loved his girlfriend (or wife?) why murder her? Surely not just because hes a lonely misanthrope. Is his debilitating mental illness so severe and yet so unrecognizable that no one could see a problem with him?
What kind of insanity gives someone that type of repetitive amnesia?
Why can he perfectly recollect such a traumatizing event like the murder of another person but can't recall the piss he took an hour ago?
Why is there a large slow moving block of text? Instead when it reaches the end just make it fade to black next time rather than continue to crawl slowly.
I will give you points though for not going to obvious route like I thought you would do. I had high hopes for a dark story and when I started the level with Kathryn. I assume you'd do something like "oh look they found one another and they're happy and together!" I'm incredibly grateful you didn't do that.
Obviously the game itself represented Jack's life, beginning in loneliness, happiness, then followed by more loneliness, his own internal struggle represented by the increasing difficulty in levels. This also makes me kind of said because it gave a lot of potential for many interesting backgrounds or themes for the levels. Perhaps a womb, a playground, an office building, etc?
No offense, but the story just seems like a short story someone would turn in for a college paper and call it 'dark and disturbing.' It WAS an okay story, I just think it could've been great if you altered the gameplay around a little more to compliment it and added less loose ends. In the future don't even bother with a scrolling text wall at the end, try to make the story speak for itself.
i like it how people start to shake when they play a game that features somekinds of emptions. "oh, so touching!" hey guys, it's just a game, not a piece of art, goddammit! if you think different, then you are truly lost.
but hey, nice little time waster.
Pretty good game
But I didn't understand the T-formed level...
Fight LIVE PvP SAMURAI DUELS! Amass Glorious Loot! Wage War!
In this strategy game you should help the Green King to protect his Kingdom from enemy con
An audio dungeon-crawler
newgrounds.com — Your #1 online entertainment & artist community! All your base are belong to us.