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Hey everyone, here's a game for you. It's a moody little puzzle game about a hermit that expands on the mechanic seen in games like Cursor*10 and Chronotron.
Bonus points go to Luka Marcetic, who handled the art, and David Carney, who wrote the music.
Don't forget: If you mess up, push R to reset the level. P or Escape to pause-Volume controls are in pause menu.
its nice and all, and I shouldnt speak cause I havent finished it, but it just seems a whooole lot like braid. the clones, the girlfirend, the concept...
its gonna sound dickish, but if i wanna play braid, i play braid.
Great puzzler which utilizes many different objects of play such as teaming up with your own "shadow" or even the initial ending which gives the game a sense of depth. Also the narrative voice which compels you through the game is intriguing and the style of play is simplistic and easy to understand. I also liked how it wasn't so much as time-consuming and much more of a quick play.
You utilized many of the elements introduced quite well, such as my favorite level at the end . :)
However, as I am a critic it is time to become a little more...critical. As far as storyline goes I would assume the game was actually less about the story and more so oriented upon the objective which was getting to the green box at the end of each level. I was sad as well for even though you did use your mechanics in a thoughtful manner there were some in which were hardly used throughout gameplay, the most frequently used was perhaps the switches. And though it is good that your puzzles were not overall frustrating, I am sad to decide that they were infact a little too easy.
Summary: Good job. 8/10. 4/5. Please don't make a sequel!
That ending part suprised me I wasn't expecting it I am amazed
I understand the concept of simplicity adds to the creepiness, the almost blank way that the characters are, but I still felt the graphics weren't...exactly right. But then again, that's just griping. I also wanted more content. It felt too short, and I wanted more. However, the controls were somewhat sensitive at times, and a few times my painstakingly built tower of lonliness was felled by one false move, so I had to restart from scratch, often yelling as I did so. Maybe this was meant to symbolise the frustration of doing things all by yourself, but it sill annoyed the hell out of me.
But every game has some faults, and these were just gripes. The positive thing is that the symbolism was rife with good hints that only hit you at the end, just as good symbolism should. And as for the story, well...
I'm probably going to need a stiff drink after this review.
I think near the end i used too many shadows to jump to the next platform that it blanked out.
Either way, it was pretty fun and challenging.
Context? Context is for casuals.
Hexagon Puzzle Game
An old style, pixel-art noir adventure, inspired by classical point-and-click games.
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