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Hey everyone, here's a game for you. It's a moody little puzzle game about a hermit that expands on the mechanic seen in games like Cursor*10 and Chronotron.
Bonus points go to Luka Marcetic, who handled the art, and David Carney, who wrote the music.
Don't forget: If you mess up, push R to reset the level. P or Escape to pause-Volume controls are in pause menu.
Very interesting concept, well done. I found it hard to connect to it emotionally for some reason, although it seems thats just me. Game play was surprisingly good for a game so focused on the story.
Anyone seen Shutter Island with Leo Di? Its pretty much the same story!
it's a great concept, but already exist in a game called BRAID, allthow yo have nice music and minimal ambient.
it was interesting. the story was something a bit more original than what everyone here is used to, but it wasn't enough to make me feel too much emotion. it feels a little underdeveloped
overall a challenging and poetic experience. someone's gotta make a walkthrough soon, cause it's hard as hell to complete
why does it seem like the first room with a force field is impossible
it is impossible to jump that high and the clones cant get through it
what the fuck
but it is a great game any other way
Good, but it gets very very laggy at times when you have unlimited copies.
I got past the part where he was thinking back of the girl, and into another room with a green bar and the exit in the air, but it was lagging SO BAD.
A game about people and their reflections
Pure minimalist puzzle game about solving spatial issues
Short visual novel about a mysterious girl hiding a dark secret
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