Tired of waiting?
Click here to disable ads!
You are not logged in. If you sign up for an account,
you can gain additional voting power over time, allowing your vote to have an even
greater impact on submission scores!
Log in to save your medals! Don't have an account? Create one for free!
Hey everyone, here's a game for you. It's a moody little puzzle game about a hermit that expands on the mechanic seen in games like Cursor*10 and Chronotron.
Bonus points go to Luka Marcetic, who handled the art, and David Carney, who wrote the music.
Don't forget: If you mess up, push R to reset the level. P or Escape to pause-Volume controls are in pause menu.
Very interesting concept, well done. I found it hard to connect to it emotionally for some reason, although it seems thats just me. Game play was surprisingly good for a game so focused on the story.
Anyone seen Shutter Island with Leo Di? Its pretty much the same story!
it's a great concept, but already exist in a game called BRAID, allthow yo have nice music and minimal ambient.
it was interesting. the story was something a bit more original than what everyone here is used to, but it wasn't enough to make me feel too much emotion. it feels a little underdeveloped
overall a challenging and poetic experience. someone's gotta make a walkthrough soon, cause it's hard as hell to complete
why does it seem like the first room with a force field is impossible
it is impossible to jump that high and the clones cant get through it
what the fuck
but it is a great game any other way
Good, but it gets very very laggy at times when you have unlimited copies.
I got past the part where he was thinking back of the girl, and into another room with a green bar and the exit in the air, but it was lagging SO BAD.
Context? Context is for casuals.
Hexagon Puzzle Game
An old style, pixel-art noir adventure, inspired by classical point-and-click games.
newgrounds.com — Your #1 online entertainment & artist community! All your base are belong to us.