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Hey everyone, here's a game for you. It's a moody little puzzle game about a hermit that expands on the mechanic seen in games like Cursor*10 and Chronotron.
Bonus points go to Luka Marcetic, who handled the art, and David Carney, who wrote the music.
Don't forget: If you mess up, push R to reset the level. P or Escape to pause-Volume controls are in pause menu.
But the story was much much stronger before the reveal at the end. I don't want to say too much here in case people who haven't played read the reviews but I felt so much more involved when the story was just about normal human drama. I thought the gameplay was a really great analogy for a normal man's problems, relationships and regrets. I think it's a shame that you felt that wasn't enough to base a game around. It's this sort of simple stuff that's really missing from games in general and whenever I stumble upon some it makes me realise how potentially powerful games can be. There wasn't anything really wrong with pulling a twist like that, I just think it cheapened the very genuine stuff that came before it.
Anyway, I really don't want to give the impression I didn't enjoy this because I really did. The idea was great, the story was great when it wasn't being too melodramatic and the music set the perfect mood. Working a slightly different gameplay style into the flashback scenes was a brilliant idea. They were probably the strongest part of the whole game and your cut back to reality was more heartbreaking than any cutscene could have been.
Overall an excellent game. Just next time you make something so emotional, please consider keeping it more grounded. I know it's difficult to write restrained stuff but you don't always have to go to extremes to find great drama. If your ending had been as subtly handled as the rest of it this would have been a masterpiece.
Fun short platforming and puzzling game. It took me awhile how to figure out the last to stages, but I finally did! :P But I agree with Ashuri, it has a very sad ending. :/
Such a sad ending :(
And like this, I can't continue.
Eh, for such a great and calm game the word "awesome" would just not fit. Let's keep it at perfect. Also, I'm stuck on the level where that guy says "And like this, I continue."!! Someone can help me? D:
the way you worded everything was just awesome. Very innovative game.
By the way, may i know what is the name of the music in the background? or can i have it?
What’s inside this box? A lot of puzzles! Can you solve all 30?
Use the mouse to navigate menus and to queue and cancel robot actions.
Made for the Adventure Jam 2016!
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