Tired of waiting?
Click here to disable ads!
You are not logged in. If you sign up for an account,
you can gain additional voting power over time, allowing your vote to have an even
greater impact on submission scores!
Fast track is a wonderful game of car racing !
hard on the head
I liked it, the controls were good, and it's an interesting way of going about it, however I found the view to be hard on the head. if the graphics were a little less extreme then I think I wouldn't feel drunk while driving the car. but don't get me wrong I thought it was a good game
The menu sequence made as little sense as possible, particularly the left/right selection and getting from the shop to anywhere else. There were no useful upgrade descriptions telling what things would actually do. The upgrades were also too close in price to make it worth buying any of the middle upgrades. The engine was the only thing worth waiting for.
Even though the game is a blatant remake of old NES racing games, it still came up short to that. There were no visual effects to create a logical feeling of slowing down (dust on the shoulder, crashing into trees, etc.) and the other cars didn't create feeling for the same reason, and because they were often too far apart to justify pushing the player's car over so easily. The scenery is too flat and unrealistic to take seriously, despite the impressive art style. It felt like driving past well-painted cardboard cutouts.
The most major problems in the actual driving were road signs, rear view, and checkpoints. There weren't enough road signs, if any at times, and some would even point the wrong way. I passed a right turn sign just as I was coming out of the turn and entering a left turn. The canyon level is ridiculous in having to predict when and where mud spots will turn up.
There was no way to tell who was behind you. Apparently, this means that the car will randomly make that weird screech/honk sound that blindly applied itself to any contact situation. The sound was out of place and unhelpful. Even just showing the hood of the next car would be good enough to fix this.
The checkpoints were an absurd double standard. In the fourth race, I almost immediately placed first and held position, but I lost to the checkpoint and earned nothing. Logically, if the checkpoint had anything to do with being able to finish the race, all the other cars would have been disqualified as well. It doesn't make sense if someone can lose in first place. A more sensible concept would to have the timer start when the first car passed the checkpoint.
little bit boring
it gets boring after 2 minutes, but the 3d effects were really nice, dunno why people say those things about the controls tough.
Along with the other comments about the controls, I found it odd that having the best gripping tires in the game still allowed my oppoenents to push me off the side of the road just because they could. And they did, every single time I got close to them.
I don't know where people are getting 'great game' from. For me it simply doesn't work. The controls are way too sensitive, with the smallest attempt at adjustment sending the car careening from one side of the road to the other rather uncontrolably. I am not experiencing lag and do have the latest version of flash. My conclusion is that the game simply does not work well. The game was not playable enough for me to make any comments on any other aspects of the game. I am affraid I have to give this a score of 0 untill it is made to work.
A retro-inspired 2D Action RPG set in the distant future (DEMO)
Travel the world on an epic shark lifting adventure!
What happens after the final boss is defeated?
newgrounds.com — Your #1 online entertainment & artist community! All your base are belong to us.