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Uploaded
Nov 6, 2009 | 3:49 PM EST
  • Daily 3rd Place November 7, 2009

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Author Comments

Charge your lazurs up and lay waste to the human cities!

Reviews


jmaster570jmaster570

Rated 5 / 5 stars November 8, 2009

nice

i agree with apenguin09 tho but goog game



daellis94daellis94

Rated 5 / 5 stars November 8, 2009

Well done

I really don't see the problem with this game. The difficulty curve was well done, starting out with the basic blow up farms to taking out defended cities. Really, the lack of an end of level upgrade system makes the difficulty curve work out, because the real challenge is starting out with lower energy and then building up to get the powerful weapons then leveling the whole area in one god-like swoop. If an end of level upgrade system existed, people would get to level five with enough energy to sustain a continuous super laser for the whole level. The fun is in going from simple bullets to other weapons, trying to get to the point where the weapons don't drain you anymore. The challenges were well executed and the game play was addictive and exciting. 10/10


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shadowcrawler666shadowcrawler666

Rated 2.5 / 5 stars November 8, 2009

It's okay...

but it needs work try a story line or something some better graphics too...



apenguin09apenguin09

Rated 2.5 / 5 stars November 8, 2009

Needs work

My biggest problem was that you kept reverting back to your primary weapon at the start of each level. In a good game, your starting weapon follows a progression directly proportional to the difficulty curve. I thought it was absurd that every level you started with the same weak weapon when the buildings got tougher and we started encountering turrets and helicopters. Good games don't have stupid mechanics like that. This isn't a good game. It's mediocre, and it needs a lot of work.
5/10


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W4RGEARW4RGEAR

Rated 2.5 / 5 stars November 8, 2009

the game

The game looks like a template, the graphics could be much better.I could have done the graphics dammit. the music is okay, its not that kinda loop that makes your head hurt. the upgrade system...i think you had to keep the weapons after each level and make like 20-30 kind of weapons with different effects. i think levels should contain little challenges coz its boring to wait for a building to blow up above it and go to the next one coz u know, the whole level goes like that.
totally, it needs improvement and a graphical touch. other than that it can be an addicting and fun game to play.


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