Tantalus by terrypaton1



Author & File Information


Submitted: 11/04/2009 | 06:47PM EST

File Info: Game | 1.1 MB | Add Game to Favorites

Genre: Action - Shooter - Run 'n Gun

Current Score: 3.49 / 5.00

391 votes | 5,923 views

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Author Comments

Fight to get the exit in this retro styled shooter. Collect the shield icons to increase your fire power and destroy the enemies along the way.

It's a little basic, but it took me a week to make and was fun to do so. I made this using the Flixel engine - http://flixel.org/

Controls: Arrow keys to move and mouse to aim, left click (and hold) to fire.
You can also use the WASD keys to move.

SOUND: 0 (zero) to mute, + / - to adjust the volume, click outside the game to pause

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The people have spoken

Average Score: 7.0 / 10

Score: 10
omegadrugs

"yeah...."

date: 1 hour ago

YUP its an all around awesome game!! but why like OMffinG do shields give you better bullets??!!

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Score: 4
djhannesx

"As of right now, too boring"

date: November 12, 2009

I like the retro feel of the game. The music doesn't seem to get so grating on my ears either, even after 20+ levels. Also, the controls were simple enough and never hassled me at all.

However, I didn't feel compelled to complete the game. It's too simple and repetitively so.

Currently, here's what happens in a level:
Find a shield pick up to increase speed, shot power and shot speed.
Try to find the exit. Many times, exits even spawn close to the start location.

The enemies are of no consequence-there are only two so far that I've seen in at least twenty or thirty levels. And they are fairly easy to dodge or kill, even when they swarm you.
Only when the yellow nodes start to appear does the action seem to be more hectic, even though I don't know what they do anyway.

My recommendations:

More enemies, naturally. I've yet to see one who shoots back at me, for example.

Powerups are way too strong. Just two or so and enemies get cut to shreds.

If those are extra lives at the top left of the screen, then I have yet to lose any. I suppose the counter only shows 9 lives, though, but seriously, the game was too easy because the enemies were too easy.

Stage design shouldn't have been an open arena type. Make them closed, windy perhaps. (maybe with a few branching paths.) If they were closed and linear, it would have been more focused, and then you could add doodads and obstacles so that each level would have a certain flavor to it.

Right now, the experience is basically wandering off in a random direction, checking to see if the exit is there. If not, sweep the next area. Repeat again. I never was forced to go around the massive levels at all.

Better a few levels of focus than 100 levels of sheer wandering around.

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Score: 6
Lokishadow

"Nicely retro"

date: November 4, 2009

just a smidge too simple. Gamers today are more sophisticated, as a rule, and this game overall is just a bit too simplistic for my taste. Very good for a week's work, and I do like it.

Suggestions for improvement:

1) bigger levels. Give us some stuff to explore, some puzzles to solve!
2) more enemy variety. How about some that shoot back?
3) more powerups (as in variety, see below)
4) different weapons (spread shot, flamethrower, rocket launcher, shield)
5) special moves (thrusters, teleporters, turrets, etc.)

Not much beyond that. I like the retro feel.

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Score: 6
miranack

"more graphics please"

date: November 4, 2009

this wus fun but i wanted more grephics

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Score: 9
Freerefill

"Very good!"

date: November 4, 2009

Simple concept but cleanly executed. The graphics were good too, very old-school. Well done. ^.^

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