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at first this game immediately pissed me off, but i persevered and found some amusement in it. the graphics are fantastic, the controls are unique and a very interesting dynamic but the game is plagued with horrible hit detection and a complete lack of technicality in the combat that leaves it bland. it's not very much fun when instead of using this unique type of combat motion to your advantage, doing cool combos and battling zombies, all you do is wildly swing the mouse around hoping it detects your hits before you get caught in one of those god awful chain zombie grabs, which is a completely unfair and from what i can tell, unavoidable situation.
i found myself running back and forth at max speed shaking my mouse around, watching the zombies get pummeled was a blast, but as i said, there's no skill or variation in it whatsoever.
a little more effort made towards the flow of combat, enemy and level design could have worked wonders for this, as the combat is genuinely interesting. with more thought for these issues this type of game would fit perfectly on the wii.
I love beat-'em-ups, and the general concept of the game is nice. "Hey, let's punch out a lot of zombies in an office building!"
It's not a BAD game, it really isn't- but a lot of things that didn't bug me upon first loading the game starting bugging me a lot more as I kept playing to the point where I was only beating it to see what the "First Floor" option was, although I knew long before I reached that point that it was just going to be a 'fight until you die' mode.
The controls. Let's start with those. Using the mouse to use your attacks is definitely something new in the beat-em-up genre, but as I played more and more, I began to realize why "jump/attack/special" has lasted the test of time as a control scheme. Quite simply put, I KNOW what you're going for- the ability to air-juggle and knock enemies away farther and farther based on how you move the mouse- but the problem is that it's just so damn imprecise and you can never really tell just which way you're attacking, or in many cases, if you ARE attacking. Many a time I've tried to prep a kick that would send a zombie flying out the window, only to accidentally stomp him to death simply while rearing the hero's foot back for size-thirteen justice. The fact that you have to get so damn CLOSE to enemies before any attack besides "flail mouse around while jumping like a Cirque de Soleil acrobat all over the screen" does anything worth a damn simply turns the game into a pointer-based version of a button-mashing game.
And that in and of itself doesn't begin to describe how repetitive the game begins to feel, VERY quickly. You have ONE enemy type throughout the entire game. Even the worst beat-em-up I've ever played had FIVE unique, non-boss enemies to fight throughout the stages. The moment you realize that not only are you fighting on the same level for all 20 stages, but you'll also only ever be fighting the same enemy in ever-increasing amounts 20 times, the game starts to feel like a long, annoying slog- especially since, as I implied, there's really nothing you can do but pointer-mash once the enemies mob together. And oh do they mob together.
Short version: You have something going here, but the control scheme is pretty awkward for a beat-em-up, and the game is simply the same level 20 times with increased amounts of the one enemy the game possesses.
It's really too bad, since I DO rather enjoy kickin' zombies out a window. =3
It looked great but using the touch mad that i have makes its so hard to do maybe next time you could atleast add a option for people that have touch pads.
The graphics are nice and all but the gameplay is kind of boring. The flailing the mouse is very tiring and you can't seem to get strong hits because you move the mouse either way to fast or way to slow. The rage bar could go up a little faster instead of only going up when you get certain kills. And the death thing like "Blood home run" or "Crush" you can't seem to have a strategy for this kind of system except for wiggle like crazy or pray you get enough rage built up to get you through most of the zombies.
All in all I think it could be a much better game, as it still is a good game, but a good game with problems that could use fixing.
Reviews
Rated 2.5 / 5 stars November 8, 2009
there's some gold in this turd
at first this game immediately pissed me off, but i persevered and found some amusement in it. the graphics are fantastic, the controls are unique and a very interesting dynamic but the game is plagued with horrible hit detection and a complete lack of technicality in the combat that leaves it bland. it's not very much fun when instead of using this unique type of combat motion to your advantage, doing cool combos and battling zombies, all you do is wildly swing the mouse around hoping it detects your hits before you get caught in one of those god awful chain zombie grabs, which is a completely unfair and from what i can tell, unavoidable situation.
i found myself running back and forth at max speed shaking my mouse around, watching the zombies get pummeled was a blast, but as i said, there's no skill or variation in it whatsoever.
a little more effort made towards the flow of combat, enemy and level design could have worked wonders for this, as the combat is genuinely interesting. with more thought for these issues this type of game would fit perfectly on the wii.
Rated 2.5 / 5 stars November 4, 2009
Good enough to beat, and yet...
I love beat-'em-ups, and the general concept of the game is nice. "Hey, let's punch out a lot of zombies in an office building!"
It's not a BAD game, it really isn't- but a lot of things that didn't bug me upon first loading the game starting bugging me a lot more as I kept playing to the point where I was only beating it to see what the "First Floor" option was, although I knew long before I reached that point that it was just going to be a 'fight until you die' mode.
The controls. Let's start with those. Using the mouse to use your attacks is definitely something new in the beat-em-up genre, but as I played more and more, I began to realize why "jump/attack/special" has lasted the test of time as a control scheme. Quite simply put, I KNOW what you're going for- the ability to air-juggle and knock enemies away farther and farther based on how you move the mouse- but the problem is that it's just so damn imprecise and you can never really tell just which way you're attacking, or in many cases, if you ARE attacking. Many a time I've tried to prep a kick that would send a zombie flying out the window, only to accidentally stomp him to death simply while rearing the hero's foot back for size-thirteen justice. The fact that you have to get so damn CLOSE to enemies before any attack besides "flail mouse around while jumping like a Cirque de Soleil acrobat all over the screen" does anything worth a damn simply turns the game into a pointer-based version of a button-mashing game.
And that in and of itself doesn't begin to describe how repetitive the game begins to feel, VERY quickly. You have ONE enemy type throughout the entire game. Even the worst beat-em-up I've ever played had FIVE unique, non-boss enemies to fight throughout the stages. The moment you realize that not only are you fighting on the same level for all 20 stages, but you'll also only ever be fighting the same enemy in ever-increasing amounts 20 times, the game starts to feel like a long, annoying slog- especially since, as I implied, there's really nothing you can do but pointer-mash once the enemies mob together. And oh do they mob together.
Short version: You have something going here, but the control scheme is pretty awkward for a beat-em-up, and the game is simply the same level 20 times with increased amounts of the one enemy the game possesses.
It's really too bad, since I DO rather enjoy kickin' zombies out a window. =3
Rated 2.5 / 5 stars November 9, 2009
Nice controls, but...
Very repetitive. One kind of enemy isnt enough.
Rated 2.5 / 5 stars November 6, 2009
ha its ok
It looked great but using the touch mad that i have makes its so hard to do maybe next time you could atleast add a option for people that have touch pads.
Rated 2.5 / 5 stars November 8, 2009
very frustrating
The graphics are nice and all but the gameplay is kind of boring. The flailing the mouse is very tiring and you can't seem to get strong hits because you move the mouse either way to fast or way to slow. The rage bar could go up a little faster instead of only going up when you get certain kills. And the death thing like "Blood home run" or "Crush" you can't seem to have a strategy for this kind of system except for wiggle like crazy or pray you get enough rage built up to get you through most of the zombies.
All in all I think it could be a much better game, as it still is a good game, but a good game with problems that could use fixing.