Ultimate Gear War
Join the alien war, prepare your gear and protect your base at all cost!
4.23 / 5.00 14,003 ViewsAn Indian Apache tribe has to defend their village from white people and other indian tribes invasion. Hopefully, the village has a magic (but rare) plant which makes soldiers stronger... Be ready to fight and survive for 75 days!
To do so, set up a strategy to develop agriculture, handle transactions of agribusiness, trade for guns, train the troops, and send commanders and troops to the battle.
Edited file:
[v] gold stealing balance.
[v] army attack and defence balance.
[v] market balance.
[v] clear some glicth.
Reviews
Rated 3.5 / 5 stars November 16, 2009
Broken But Fun
This game is fun and is based on a good concept, yet it is lacking in several respects. For one, a little more explanation on combat would be really nice; it is hard to tell what each unit can do at first.
Clicking the minimap should jump directly to the square clicked, instead of bringing up a big map. Possibly another button could be used for the large map.
I didn't realize that the town center had upgrades until day 30. Maybe make this more obvious?
The enemy armies aren't shown on the strategy screen! It becomes a game of memory trying to recall where to send you troops first and second. It doesn't make sense to call it strategy when you can't see where the troops are.
What do traps do? I played to level 60, setting traps everywhere, and twice I got the message "Your trap has worked," or whatever it says. Well, what did it do? I still don't know.
The units are really unbalanced, even after upgrading. If it were up to me, I would only take 100 gunmen everywhere, and I would ditch both melee units right away. They're way too limited and weak.
Finally, the dealbreaker here: it's way too easy, because the fights are broken. Here's how:
~~~~~SPOILER~~~~~
Take at least 4 commanders to a fight, and 20 of each unit to go with them. Use a flower and let your commanders do all the fighting. Send every unit on the bottom row as fast as possible. Use the special abilities to help everyone get through. If done correctly, you'll net about 40,000 gold per fight. Simply rebuy your army and repeat. You can buy every upgrade in the game in about a dozen fights if you're willing to put in the time.
~~~~~END SPOILER~~~~~
Overall, it's a good game. It looks nice, even if the framerate tanks at the higher levels (maybe my netbook? idk). With a little polish it could become very good.
Rated 3.5 / 5 stars August 14, 2010
There should be more games with Native Americans
The music seems out of place. You placed techno music with a western/oldie-times themed game, it's kinda odd. It's a little slow because it's turn based, but its somewhat fun.
Rated 3.5 / 5 stars November 13, 2009
yeah its ok
bit boring
Rated 3.5 / 5 stars November 12, 2009
Good game, bit buggy
Nice game, enjoyed playing it, good concept and artwork.
Couple of things that could be improved
-The melee commanders are so underpowered in comparison to the ranged when under the effects of a potion but thats just something you have to work with.
-Would have been really nice after the ending scene to have an epic ending battle with all your commanders and the enemy commander just to finish it all off.
Bugs
-medals and achievements not always awarded (stay greyed out) such as x5 class levels and none of the medals past copper 10 day survival lit up for me.
-some battles never ending until you retreat as kills not registering (sits on 1 enemy remaining)
overall an enjoyable play, not too difficult but punishes you for getting overconfident (ranged commanders can solo battles early on, not the case in later stages I found lol) would have been a 9 without the bugs, and top marks if the ending was more epic.
Rated 3.5 / 5 stars November 11, 2009
Okay
Not the best game but still pretty good. well done