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Consider yourself one of the lucky ones, prisoner. You've been given the privilege of piloting a JUGGERNAUT.
Each week you will leave your cell to participate in the weeks event. Survive, entertain the crowd, upgrade your Jugger and you might just earn your freedom.
Get all 20 achievements to unlock "Bertha".
WASD - Movement
Space Bar - Fire LEFT side Weapons
Mouse - Aim / Fire RIGHT side Weapons
Pain in the ass
Con artist, I've loved your previous games, so I hate that I didn't enjoy this game.
Graphics: 9 Great job on the graphics. Nothing more to say.
Music: 8 Appropriate, repititious, but the repitition isnt really noticable when your trashing mechs.
Story: 8. Decent. It reminds me of Solaris VII from mechawarrior where mechs would go to battle arenas. That was what I felt when I played the game and it made me want to play it all the more.
Playability: 2. When I first started it seemed all right, I had a bit of trouble getting used to the space bar and mouse button fire idea, but the real thing that just killed it for me was the lag. It became ridiculous. By the time I got to stage 7 the game became unplayable. I even set it to the low quality and still had trouble with it. The moment the grenade launching mech came out, everything slowed to a crawl. I would have to wait 3 seconds for my mech to finally move. I had to at times hit the fire button again to make it stop, cause at times I felt it was jammed.
Anyways, overall score of 6. On average I should give you a 7 if I round it up, but 7 seems way to high for a game I cant even play. At the same time, it is possible to play the early levels so Im keeping the playability score at 2.
man i love your games.
"Consider yourself one of the lucky ones, prisoner. You've been given the privilege of piloting a JUGGERNAUT.
Each week you will leave your cell to participate in the weeks event. Survive, entertain the crowd, upgrade your Jugger and you might just earn your freedom."
Sounds quite a bit like Death Race if you ask me. Just an arena instead of a race track...
Game starts off really fun but then the lag just ruins it.
I love the concept and like the game, though I do have one quip with the design choice. I do wish that instead of binding the right-side weapons to the mouse, and the left-side weapons to the keyboard, I would have preferred having the front two weapon slots bound to the mouse, and the rear two bound to the keyboard, or some similar configuration. Of course, this would imply that the player would start with two right-side weapons (one bound to the mouse and the other to the spacebar), but it might have a better balanced firing-chain feel to it.
Otherwise, I have yet to come across any major issues, and the gameplay is rather fun, albeit not all that varied. Nonetheless, I enjoyed it.
What’s inside this box? A lot of puzzles! Can you solve all 30?
Use the mouse to navigate menus and to queue and cancel robot actions.
Made for the Adventure Jam 2016!
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