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Special thanks to Adam Atomic, Danny B and adamrobo (for the jetpack mod)
This is only a little taste....
In the 80's i was only a child but i loved to play with my commodore 64....
* DOUBLE JUMP TO ACTIVATE JETPACK
* KILL ALL THE SPAWNERS TO WIN THE GAME
Fun game, real nice x.X but the Jamming of your gun... seriously, it's bad enough to lose health when you get hit (not that it's a bad thing :P I mean it is a game and all), but to have your weapon disabled too? Also why does are health decrease over time x.X aiy aiy aiy!
Seems like a copy of Robin the Archer
with just some other graphics/enemies....
even the sounds are the same
Keep working on it
It was a good game, but it got far to hard far to quickly. Also, death after runing out of points makes it not only not fun, but when the gun jams impossible.
i liked the look of the level but after just playing 'Robin the archer' i feel like im playing it all over again
Design flaws are worse than the sum of their parts
I'll start by saying I really like the retro presentation of this along with the rest of the bandwagon. The gameplay puts me off, though, mostly for two features: The way your score constantly bleeds if you go a second without shooting something, and the jamming gun. What annoys me most about this is that on its own, the jamming could have been pretty cool - it would force you to outmaneuver your enemies and make a fast escape to recover, which the narrow passages here seem really well suited for. That would have been a fun gameplay concept. The problem is that it's never going to play out that way because your bleeding score creates a sense of frantic urgency that leaves no room to take your time on hit and run attacks. You've got to be shooting nonstop, or you will die, and so the jamming gun just turns into an annoyance that makes it easy for enemies to stunlock you.
And before anyone says I'm just complaining because I'm bad at the game, I'd like to note that I beat the game. It's not particularly hard once you grasp the way it rewards cheap tactics like camping in a narrow passage between two spawners and racking up huge points. I'm not going to be playing this again.
A retro-inspired 2D Action RPG set in the distant future (DEMO)
Travel the world on an epic shark lifting adventure!
What happens after the final boss is defeated?
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