The Legend of Z-Ninja EP1 by Snakex86



Author & File Information


Submitted: 10/20/2009 | 11:03PM EST

File Info: Game | 4.1 MB | Add Game to Favorites

Genre: Action - Other

Current Score: 3.21 / 5.00

507 votes | 2,839 views

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Author Comments

A small hack and slash game where you play as Rin.

I did this game for a contest in some forum, which the deadline was 2 days after I started the work...
the contest was about ninjas.

except the menu art and effects (blood and slashs), all the graphics are done by me which is why it sucks.
Music is by "thatcomposerguy", my favorite composer in NG.

the game is so short due a flash cs3 bug that I thought it was my fault and spent a lot of time trying to debug, solved by recompiling in cs4.

[edit]
fixed the music bug at the end...
Removed the jump velocity lock ... if this is what was making the spike part hard!

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The people have spoken

Average Score: 6.7 / 10

Score: 10
mrn080dy

"i liked it"

date: October 21, 2009

keep'em comin'

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Score: 3
biglou2128

"Work on contact"

date: October 21, 2009

There were problems with my hits registering, my sword hit guys, but the attacks wouldn't register if rim wasn't close enough. the sprite should look something like the picture in the beginning (consistency). There should be a jump attack as well. There is so much that could be done to make this game great. You have some skill, I can tell, but I'm just not feeling this game.

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Score: 7
GeneralParabola

"Not too bad..."

date: October 21, 2009

You made a decent little hack and slash game, it runs fine, for me, at least; I haven't experienced any bugs or problems that would take away from the game play. It seems like you belted this game out in a hurry, as the graphics are alright at best, and this is leading up to my next points.

There was no deviation from the enemies; they were too easy to defeat, and never put up a good fight. The trick for us is to memorize the fighting combination they enemy uses, which is a flurry of four to five swings, then a two second pause. With a lack of enemy fighting combination, the fighting gets rather repetitive very quickly. Even the Captain you face at the end uses the same combination, only his combination is sped up. Add more fighting styles to the enemy to keep us on our toes.

The last point also pertains to our Protagonist, as well. She had no combos, but it was the same four moves in random order. Give us a strong attack and a weak attack. You used "D" as jump when the Up Arrow could have been used in its stead. "D" could have become block, and "S" could have become a Strong Attack.

As for level design, running across a flat surface the entire game is boring, especially if there are only a couple of enemies on the certain screen at a time. Change the terrain up a bit; add more to the environment. I know this dealt with a village, this Episode, but, in the next installment, give us a little bit more to the landscape.

All in all, it was a game that was put together nicely, but quickly, and that shows. Not that it is a bad thing, but I know that you can definitely improve on this.

Keep it up!

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Score: 6
Leviathanz

"So so o.o"

date: October 21, 2009

The game has potential for sure, but at the moment... it needs improvement, the enemies are too predictable leadint the game to be a little repetitive, o.o add power ups too!

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Score: 9
Lanturn88

"Really enjoyed it!"

date: October 21, 2009

I thought this was a fairly decent game for being made in 2 days, kinda makes me wish it was a bit longer..

One thing first.. I loved the art, it was beautifully done.

I'll admit the controls for the jumping were a little 'ugh' but after getting used to them it wasn't difficult.. just jump as soon as you land :P

The boss fight though I enjoyed. Having to dash behind after one combo and messing up prettymuch costed you everything I thought it made the challenge fairly decent. Also the limitless lives was nice to.. or I probably would of quit long ago haha.

Hopefully you decide to expand on this game, cause I'll definitely play it if you make another.

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