Score: 7
"Not too bad..."
date: October 21, 2009
You made a decent little hack and slash game, it runs fine, for me, at least; I haven't experienced any bugs or problems that would take away from the game play. It seems like you belted this game out in a hurry, as the graphics are alright at best, and this is leading up to my next points.
There was no deviation from the enemies; they were too easy to defeat, and never put up a good fight. The trick for us is to memorize the fighting combination they enemy uses, which is a flurry of four to five swings, then a two second pause. With a lack of enemy fighting combination, the fighting gets rather repetitive very quickly. Even the Captain you face at the end uses the same combination, only his combination is sped up. Add more fighting styles to the enemy to keep us on our toes.
The last point also pertains to our Protagonist, as well. She had no combos, but it was the same four moves in random order. Give us a strong attack and a weak attack. You used "D" as jump when the Up Arrow could have been used in its stead. "D" could have become block, and "S" could have become a Strong Attack.
As for level design, running across a flat surface the entire game is boring, especially if there are only a couple of enemies on the certain screen at a time. Change the terrain up a bit; add more to the environment. I know this dealt with a village, this Episode, but, in the next installment, give us a little bit more to the landscape.
All in all, it was a game that was put together nicely, but quickly, and that shows. Not that it is a bad thing, but I know that you can definitely improve on this.
Keep it up!