Be a Supporter!

Credits & Info

Oct 18, 2009 | 2:58 PM EDT
  • Weekly Users' Choice October 20, 2009
  • Daily Feature October 19, 2009

If you liked this, check these out!

Author Comments

Travel across the complex rocky cliffs of the Grey Mountains into the clean and controlled city of B&W to meet up with your love waiting for you. Interact with the environment, solving puzzles and leaving a small trail of colour as you run, jump and even travel by Skytrain to explore this world.
So, this sequel to Colour My Heart (which you SHOULD play before this) is considerably larger and more detailed. I spent a LOT more time working on this one, with a new (but still not perfect) physics code and a lot more detail in the artistic landscape. The game is considerably longer to beat as well, and I have taken into consideration some user input.

Controls are simply use the arrow keys to move, with Up to jump, and interact with objects by clicking them with the mouse. Interactable objects are identifies with a little sparkle. Also, hover over signs to read them. Right-Click to access in-game menu, including going back to Main Menu.
Please note that there is a slight glitch with the physics, and can rarely teleport the player around a little. Although very uncommon, I have taken precautions to send the user back to the Main Menu upon teleporting off-stage.

//It appears that my original stage size was too big! Unfortunately this meant no sleep for a night re-alligning everything to fit into a smaller resolution. This also meant some of the graphics slightly break continuity. Anyways, if you encounter any issues, just PM me. Thanks~
//If you get an error where the game does not play properly, just re-load.

Special thanks to my friend Coin who did all the music for me. =D
Anyways, thats it from me right now. Enjoi~~

//Daily Feature and some epik scores! (4.37 atm =o). So happy! =^,,^= *dances*
//Weekly........... o,,O;; Nyuuu~~ =^,,^=
//OOOoooooooo! Flash Portal History!!! Many thanks~! =3



Rated 5 / 5 stars


touching and the message at the end was cool, colours should have played a bigger role though.

SilverStitch responds:

Thank you~


Rated 2.5 / 5 stars

Boring, Nothing special.

I thought this concept was cool the first time I saw it. But now, it seems stupid and over-used, at least to me. The concept of love penetrating a strange black/white world where emotions aren't allowed is no longer original. Without an original plot, this games lack of actual gameplay makes it a bore. The puzzles aren't puzzles, but instead "click on sparkling things and move on". I have no complaints with the music though, as it fit in nicely with the mood of the game.

People find this review helpful!
SilverStitch responds:

I shall try to 'spice-things-up' in future.


Rated 4.5 / 5 stars

Work of art

More a small and interactive work of art than a real game.
But i loved that!
And the music is beautiful.

SilverStitch responds:

Thank you~ =)


Rated 3 / 5 stars

A work of art.

What this game does is something magical. It's one of those flashes that blurs the line between interactivity and pure art. It's almost as if I'm playing in a painting or exploring the world created in a portrait. It reminded me of how I felt playing 'Little Wheel', which I rated as a master art piece.

The art style is definitely brilliant. As with the first one, the way the colours are slowly brought into the universe is a brilliant concept. As with the music. It's a little too dreamy for my liking, but it's headed in the right direction. I think you need to think more in terms of romance rather than mystery to suit the story a little more.

The game is actually something magical, but it's marred by one big thing.

I think you need to really beef up the interactivity in this. While the concept is based on the idea of 'colouring' and since the puzzles are somewhat straight forward, the whole game boils down to the colours appearing. And there wasn't enough of it. There could've been ways to really make this thing shine. The sparks of colour here and there just weren't really enough to be truly breathtaking. The concept here is golden, but the end result doesn't give enough. What I would really have liked to see was the whole world bursting with colour as the game progressed. You could even intertwine a sub story in regards to the colour. Like having small bits of it appear in the beginning but as the game progressed on, more and more of it started flooding the world. That would truly be like an art piece, open for interpretation.

Also, this may be a personal and small thing, but the goofyness of the character animations spoils it somewhat for me. Here we are on this amazing journey through art and music and we have this weird goofy jumping animation for the character. It may not be a big thing, but it spoils the mood for me.

This thing has a potential to become one of the most beautiful interactive artworks. It just doesn't yield enough right now.

People find this review helpful!
SilverStitch responds:

Thank you very much, a very good review. =)
Im glad you think I have potential for expanding, I shall try my very best to continually improve my games. =)
Thank you again~~ ^,,^


Rated 5 / 5 stars


Very very very good work - marvelous music, cute artwork and a message - this is rare. It reminds me of little wheel and nevermore. But i hoped that the colors would play a more important role - this was just a little bit "painting" with no effect. Nevertheless - fantastic!

People find this review helpful!
SilverStitch responds:

Nevermore is a very good game. Hehe~~
Thank-you~~ ^,,^