This is the first game that I've released publicly in more than a year, and it is a vast improvement over many of the "games" that I submitted here in the past.
Jellyman started out as a pathetic attempt at verlet integration. I tried to make a stiff rigid box, but it turned out to be very flexible and springy, like jelly. Because of that I decided to make a game based on flying jelly.
The goal of the game is to collect all of the jellycoins and then proceed to the exit of the level. However, you must avoid being blasted to pieces by countless obstacles, including spikes, exploding mines, lasers, heaters, and invisible bombs!