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Oct 16, 2009 | 8:11 AM EDT
  • Daily 5th Place October 17, 2009

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Author Comments

explore the outskirts of the submachine



Rated 2.5 / 5 stars October 16, 2009

Zero for creativity

If i made a game with a Chevy nova that used a flux module to travel through time when it hits 77 miles an hour and then called it "Time Car Express" i wouldn't be surprised when i got dozens of hateful reviews telling me how terribly uncreative i was.
Nice job with the flash.


Rated 5 / 5 stars October 16, 2009

Well Done

I found this game engaging. The music and sound gives a great sense of environment and the many clues as to the future of the series (found in the secret rooms) definitely leave me wanting more. I would recommend this game to anyone and everyone, but I would also recommend playing through the earlier games for maximum effect. Here's hoping Submachine 7: The Core is just as good as this.


Rated 5 / 5 stars October 16, 2009

Watch out

gd game, but watch out Tim Langdell will probably try and sue you's XD


Rated 4 / 5 stars October 16, 2009


I love the submachine series and this one is good. The only problem is I've hit a dead end with literally nowhere else to go and I'm stumped on the cube. The walkthrough link doesn't bring you to a walkthrough so it's pretty much broken. I'd really like to see one because I have absolutely no idea what to do now.


Rated 5 / 5 stars October 16, 2009


Very well done, ambient was incredibel, graphics, story, 10/10 5/5

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