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Oct 15, 2009 | 4:30 AM EDT
  • Daily 3rd Place October 16, 2009

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Author Comments

Being One - Episode 4 is the final part where you have found yourself in a strange lab amongst aliens, vampires, dark matter creatures and god knows what else.

Now, you must make your way to the starport and fuel up a shuttle so you can get the hell off this asteroid. In the meantime you need to find out What has happened to Venus? Where is Dr Rycroft? What the hell you are?

..but above all you must Escape!!



Rated 4 / 5 stars


The last cutscene was a bit lacking in graphics, but aside from that it was fun. Goddamn, was that spider made of lead or something!? All the blood i made it lose from shooting it would've drowned the damn thing!

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Psionic3D responds:

Lol, you were supposed to shoot the supports, there are cracks in them, several shots to each will bring the roof down...


Rated 4 / 5 stars


would have rated higher but if this is the last in the series its abit anti climactic. i want him to meet the scientist or something.


Rated 4 / 5 stars


Kill me if this is for teen...

Psionic3D responds:

erm, what?


Rated 4 / 5 stars

Great series, lousy ending

I agree with a lot of the other comments here. This has been an awesome series of games, but the ending was a bit of a let down. :(

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Rated 4 / 5 stars

Great design with a flawed story

I don't understand where you were going with the story. Episode one started off with a fantastic, intriguing plot up until the end of the episode.
Episode two dropped it in favor for vampires. Um, ok... Episode three dropped the vampires and focused on something about dark matter, largely forgotten about in the final episode, which seems to concentrate on spiders and werewolves?
Episode 4 suddenly turns you into a werewolf alien god and leader? Not to mention the asteroid base "magically" exploding right after you take off. What about all of the religious zealots coming to the base and the "nasty surprises" that were to be left for them?
Overall, it's an intriguing idea, but I feel there's too many ideas crammed into a short time frame and none are all that well expanded on.
That being said, your graphic design skills and overall game design abilities are fantastic. There were sections of this game that truly scared me the same way that Dead Space did. You know how to create initial intrigue and induce fear with your work and you have a lot of good ideas.

I hope to see more from you in the future.

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