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UPDATE: Everything is working now!
Get to the end of each level without breaking.
Eggs are portable save points that you can place yourself using SPACEBAR.
Arrow Keys or WASD to move.
P to Pause.
Save atlantis from the grasp of the evil wizard.
I hope you enjoy Glass Fish Rhythm Adventure.
Send questions / comments / bug reports to prettymuchbryce at yeah who dot com
Ouais ben c'est d'La marde
Loved the ending, good job. I think people are voting low because they're getting frustrated. Haha was fun though.
Fun, but not amazing.
First off, I have no idea what game most of these people were playing. A score (when I'm looking now) of 3.40 is no where near what it should be, and by my guess, something like this should be at least 3.80-4.00, if not higher based on what most NGers actually pass as "good."
That being said, my experience with the game wasn't half bad. The controls are loose, as you would expect from a game based under water, and if you couldn't compensate for going too fast, you A) Didn't need to go that fast or B) Suck. Based on the name of the game, I figured the controls actually had to do with the rhythm of the song and was sadly disappointed when that turned out not to be the case, but once I realized most of the obstacles (the level itself being the exception) were BASED on the music, it kept me wondering what exactly the next beat would bring my way, or how the next obstacle would react to the change of instrument.
The story isn't the best, by any means, but it's something enough to make a dinky Flash game out of, so you really didn't need to go into it. For what it is, the story is just fine. If it was like, 10 or 20 levels, I'd want to know WHY the Wizard wanted fish trinkets (or, for that matter, how he could breath and speak under water or why he had a mechanical whale), but for a 3 level game, it was acceptable.
The music and graphics were catchy 8 bit goodness aside from the fire, steam, and lightning. I would have preferred if everything was done in retro glory, and feel it would've given that much more to the atmosphere of the game.
All in all, the game isn't bad. It's not the best, but FAR from the worst.
Also, to those of you who AREN'T the author.... it's not hard. You're just not patient. Understand how long it takes to stop depending on how fast you go, and if you need to brake hard, hit the other direction. I died a lot, yeah, but it was because I misjudged, panicked, or didn't know what to expect - RARELY from sloppy controls.
Really i mean if it's not hard its dumb if it's too hard needs to be easier why can't all of you lighten up and just play what's there all of you acting like spoiled brats ever hear the phrase "beggars can't be choosers" if it's so easy for all you guys why don't you guys make a game cause i'm pretty sure it's sooo easy plus when they make a game they don't know what people are excpecting in a game they just make it hoping for the best and to please you guys and plus its not that hard all you do is avoid touching things kinda like a old atari game to be honest i dont't see the big deal with this game its good its ok it's normal stop bitching!!
Mr. "PrettyMuchBryce" and Mr. "rossthesauce" I would like to formally apologize for the sissies that have put in bad reviews because of difficulty. And this is what they meant to say..."Great Game!!! I loved the challenge of it. It would have been a pain in the ass, but since you have a merciful soul, you gave us the choice of where to respawn, and you only have three levels. Thanks for making it easier." I do agree that you should have put in a button to stop the music, although it was one of the main concepts of the game, some of that midi music can get really annoying, although some of you lazy people could just turn down your volume! Anyways, the only part I thought you should get rid of was the bats. Bats underwater? Plus, that part was the hardest. Other than that you have a great game...well, get a better SFX for dying, if he's made of glass, why does he sound like paper ripping when he dies? Oh well, that's just being nit-picky.
OKAY! NOW FOR THE ACHIEVEMENTS/MEDALS:
1.The Story Begins - Watch the beginning movie.
2.Dead End - Take the upper path above the statue that explodes on level 1(make sure you go all the way to the back)
3.Heads Up - Actually...I haven't found this one..(sorry)
4.NOOB - Die within the first five seconds of the first level.
5.Heatin' Up - Touch the fire on the first level.
6.Level Won - Beat the first level.
7.Lights Out - Still trying to find this too. (sorry again)
8.Shark Meat - Get killed by shark on level two.
9.BOOtiful - Go through ghost fish on level two. (I said THROUGH! that means when he is invisible, if you died, you're stupid)
10.Level Too - Beat the second level.
11.Hot Air - Touch the steam on level three.
12.Pancaked - Get squished by squishers on level three.
13.Beginning of The End - Get to final boss.(Wizard...duh)
14.Is it over? - Get to Wizard's second form.
15.Adventure Over - Beat the game.
16.Eggxactly - Lay an egg.
17.Hole in one - Lay egg in hole. (any hole)
18.Amnesia - ...I think you just get this one...randomly
19.Very Plausible - Pause the game(press 'P')
20.Sponsered by... - click on the NG icon on the main menu(for noobs, NG means Newgrounds...it's the picture of a tank)
21.Pretty Much - Click on the words 'PrettyMuchBryce' on the main menu...at the bottom...fine print...white letters...yeah, right there, goooood, you did it)
The medals are actually pretty obvious...except the HERO one...I beat the game but I didn't get it...
So if anyone can please fill in the last two acheivements for me and how to get the hero medal, please do. (:
A retro-inspired 2D Action RPG set in the distant future (DEMO)
Travel the world on an epic shark lifting adventure!
What happens after the final boss is defeated?
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