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Credits & Info

Uploaded
Oct 12, 2009 | 12:10 PM EDT

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Author Comments

This is a platformer that involve timing and escaping. Unlike most platformers you play today i did not use Box2D or any third party physics plugins! I actually used Flash 8 with no third part plugins at all. Everything is programed in AS2 Static Class, thats right, SUPER OLD SCHOOL STYLE

Well anyways, its not perfect!
The Collision detection is not that good!

I hope you find it fun, thanks

Controls

Arrow keys for movement,
R for restart,

There is a secret on level 8

Reviews


HybridMindHybridMind

Rated 4 / 5 stars

Great polish!

I continue to be impressed by the production quality on this game. The visual design is top notch and wrapping the level design in the periodic table is a really creative touch. The sound design is good though perhaps a little loud at times. I like the options of having multiple soundtracks to listen to as well as I play.

The level difficulty seems to ramp up at a good pace with early levels letting the player have some time to learn the somewhat quirky controls.

It seems almost every element in this game has a little touch of occasional animation that really just makes it a joy to play. Each level has something new to watch and avoid and the shapes the obstacles and structures make on each level are interesting aesthetically.

My only complaint really comes down to the finicky controls which can be unresponsive at times regarding jumping which I lead me to many accidental deaths which can become frustrating. This is made more apparent by the game being in the precision platformer genre where it is my belief that responsive controls are a must. I believe a lot of the issues regarding the controls have to do with the players individual keyboard design though as some won't experience this problem.

Great job though overall!


jjwallace responds:

Wow, thanks a lot for the lengthy review. This was the first attempt i made at connecting the difficulty with the control response. The brakes of the turtle are non existent in the hard version so you just keep on rolling. It makes it hard to stay on platformers and what not. I learned one thing from that control and difficulty pairing; People get angry because most people who play a lot of games play on hard and get mad about the controls being difficult. I think if i make a sequel i will make the difficulty settings based on maybe a timer or some kind of speed of the lasers/smashers resetting.


ClaudronBromClaudronBrom

Rated 5 / 5 stars

Awesome!!

Awesome Music and Sound effects, awesome scripting and very impressive.
very, very good artwork and suepr fun gameplay! This rocks my socks off!
Keep it up!