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Uploaded
Oct 12, 2009 | 12:10 PM EDT

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Author Comments

This is a platformer that involve timing and escaping. Unlike most platformers you play today i did not use Box2D or any third party physics plugins! I actually used Flash 8 with no third part plugins at all. Everything is programed in AS2 Static Class, thats right, SUPER OLD SCHOOL STYLE

Well anyways, its not perfect!
The Collision detection is not that good!

I hope you find it fun, thanks

Controls

Arrow keys for movement,
R for restart,

There is a secret on level 8

Reviews


SHiLLySiTSHiLLySiT

Rated 5 / 5 stars October 13, 2009

A very solid platformer

a new twist on an old game type. =] I like it. great job. Looking forward to your new game though.



EammyEammy

Rated 4 / 5 stars October 12, 2009

Hmmm...

Well, the art is lovely, especially when I'm tripping mushrooms, but most of the levels are generic. The whole system is get from one level to another. There is no overarching plot or storyline, which is needed to hook the player to have some purpose.

And many of the levels are annoying. Not because of the level design, that was done very well to make players TIME things. But, it is annoying because of the poor collision detection. Most of the puzzles are ruined by the physics engine. It's quite amazing that this was all done from scratch in AS2. but because it isn't object-oriented, it is hard to build on it. So you'll have to rebuild your base from scratch in your next game.

My main annoyance was in the last few levels. Like 26: I died so many times because the collision against things are improper. A game that has errors in it, ruins the whole experience. And to top it all off, after I finished the last level, I got a dissatisfying credits.

But other than that the movement and feel is very good. Please try to make more of a solid working base and purpose in your future games, otherwise people will just quit in the middle of your games.

- Eammy


People find this review helpful!
jjwallace responds:

hey Eammy,

Thanks for the review, actually i put it together quite well so i might be able to edit the collision detection even though its not OOP. Your the first one to say you have found the secret level, NICE! I always wanted to put in some kind of cutscene or intro that would establish a plot but for this one there is no story line sadly. Well maybe i can put some more storyline in the sequel. I am going to try and make a new system for collision detection, and since i learned a lot from this one i think it might go pretty well. Soon i might plan on upgrading to AS3 so i can you all that fancy stuff. Thanks for the lengthy review.


ccc75ccc75

Rated 5 / 5 stars October 12, 2009

I like it

The physics are a little off the beaten path, but I kind like that. I mean ,this is a world where turtles are made of metal. I loooove the color scheme too. I have always had a thing for orange and gray, particularly placed together. The concept and levels are original, the music is nice, and the graphics are professional looking. The game is easy to learn, hard to master. That is the kind of game I like, authentic challenge instead of difficulty through confusion. Plenty of levels. I don't know what else to say...Great job!


jjwallace responds:

Hey thanks a lot, I am glad ya like it. The physics took a while to make and could have kept working on it but i left it rough on the edges for that kinda sloppy look.. hehe thanks a lot


l0v3rb0y42l0v3rb0y42

Rated 5 / 5 stars October 12, 2009

way cool...

like BUMA said the music is good.....but a lil too hard......sequel?!?!?!yes, plz


jjwallace responds:

k, i will make the sequel way better now i see all the things i can inprove


BumaBuma

Rated 4.5 / 5 stars October 12, 2009

Nice game, a bit to hard!

I like the game, and the music use but I find it a bit hard!


People find this review helpful!
jjwallace responds:

the game gets hard, the controls i think are a little too hard... If i make a sequel i will have the controls configured way better and less glitches.
thanks for the review