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Credits & Info

Oct 10, 2009 | 9:29 PM EDT
  • Daily 3rd Place October 12, 2009

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'My Up Key is Jammed!' 5 Points Survive 15 seconds without jumping.
Competing 5 Points Submit your score.
One Wrong Move 5 Points Die by falling off the edge.
Still Alive 5 Points Stay alive for 50 block-drops
Tetris'd 5 Points Die by getting squished.
That Was Useful 5 Points Perform 15 corner-flips in one game.
Well Educated 5 Points Complete the Tutorial.
Addicted 10 Points Play the game for at least 20 minutes.
I'm Not Stopping 10 Points Stay alive for 100 block-drops.
Leap, Kangaroo 10 Points Jump 50 times in one game.
Total Showoff! 10 Points Earn a score of 45+ seconds without jumping.
Dodgelicious 25 Points Stay alive for 250 block-drops.
Smooth Moves 25 Points Perform 3 consecutive wall-jumps.
Ninja 100 Points Perform 6 consecutive wall-jumps.
True G4m3r 100 Points Stay alive for 1337 block-drops.

Author Comments

Be sure to check out the official TETRIS'D fan page on Facebook! Link on my userpage.
-True G4m3r takes about 1113 seconds to get.
-The most common glitch is caused by holding up and right while in a corner to the bottom right of the character. If you can avoid doing this, you will find that there are a lot less random deaths. To see what I am talking about, go into the tutorial and keep holding up and right.
-Never press K while standing next to a wall four or more blocks high that is composed of two or more pieces. You will almost certainly die.
-Ninja is by far the hardest medal in this game. Contrary to popular belief, it is not impossible.
-If you are falling off the side, try using either J or K to save yourself. It can really help out.
-If you are about to get crushed, sometimes J will glitch the character to jump up through the block and K will glitch the character to roll through the block.
-True G4m3rs know how to use exploits to their advantage.
After receiving an overwhelming number of requests, I present to you the TETRIS'D game! I teamed up with, programmer, Cam McKinnon (LittleMonsterGames) in order to bring this game to life. Also, we kept Parker's fantastic music!

Avoid the deadly tetrominoes and stay alive as long as you possibly can. The game goes on for as long as you can stay alive. The goal is to get the highest score possible.

Walk: Left/Right (or A/D)
Jump: Up (or W)
Grab+Roll: K (you grab onto a block next to you, and flip onto it)
Wall Jump: J

On a side note, I would like to thank all of my fans. You guys are the force that keeps me coming back to Newgrounds. I would also like to thank the game's sponsor, They have a nice section dedicated to the Tetris'd series that you can check out!

Good luck everyone, and enjoy.

Kobra Editing



Rated 3.5 / 5 stars October 17, 2009

fun game

i was a little skeptical of the game being based off an animation. after a few moments of playing, the music had me. Despite the couple glitches, i had fun for almost an hour straight. more than once though the glitches kept me from acheiving to my highest potential, hence the 7 stars. i particularly hated when i would be standing on a falling piece and i would fall through and die, or roll INSIDE of a block and stand up inside and die. After a few trials, i found out i was actually rolling into a block that hadnt connected yet with the base.
you could make it so that you cant roll onto a block if their isnt space to stand on top of it.

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Rated 5 / 5 stars October 17, 2009

Great game

I luv this game, apart from one or two glitches.


Rated 5 / 5 stars October 17, 2009

BAD ASS!!!!!!!!



Rated 5 / 5 stars October 17, 2009

Epic :D

One word: Awesome.

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Rated 3.5 / 5 stars October 17, 2009

Fun and addictive... but...

Overall this is a very good and addictive game. Its fun to play and a great way to kill time. It makes you think, like a combination puzzel and action game.

I have to admire the simplicity of it and the overall feel. It truly feels like you are in the animations and helping that poor stick figure along. Its good that the drop computer can easily figure out what block needs to fall.

There are some flaws though which bring it down.

First, the sensitivity for death is very off. No matter what the circumstance if you are on the ground and any part of you overlaps a block you die. Even if its you hand bumping into the wall.

Second is that the blocks will occassionally misalign when you hit them. This can cause some issues with the special moves.

Third, the Grab+Roll (K) needs some work. It lets you travel up through solid block. I can't say how many times this has saved me from what should of been certain doom.

It also will work no matter how high the block in front of you is. Even if its only slighly higher due to falling or misaligned blocks you will perform the action. This though is variable, I've had it go up three blocks at once but moments earlier it refused to go up two.

Fourth is the Wall Jump (J). This has two major flaws. One is it takes forever after a wall jump to be able to perform another. You asume that if your in a narrow passage you could jump, jump, jump. jump up the walls. But instead its you get one, maybe two wall jumps then it stops working. You have to fall quite a bit to wall jump again.

The other problem with the wall jump is on the ground. If you stand next to a wall and press J you will automatically do a wall jump. Worst part about this is that it may cause a slight overlap which kills you instantly.

Overall its a good game but really could of gone through some more bug testing first.

And just because I can, despite the glitches high score 514 seconds before a glitch killed me.

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